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My Rant Apology & Sell Me Flat Math
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<blockquote data-quote="triqui" data-source="post: 5927655" data-attributes="member: 57948"><p>I fully agree with that. However, the designers are trying to acomplish that using other game stats. At 15 level, your fighter will have maybe 1d8+15 damage, so he kills goblins when he hit (and demons have maybe 2000 hp). Your fighter will have 4 attacks per turn, and will have the "reaper" feat (so kill goblins even on a miss), and he might have the "Cleave" feat (so get an extra attack when he kills one) and maybe the "flashing blades" maneuver, that allow him to attack every creature in his reach. </p><p></p><p>I'm pretty sure there will be *some* scalability in the attack bonus. It's not going to be 100% flat. We haven't seen higher levels, or magic items yet. It's quite probable a fighter gets some "weapon focus" improvements to hit through levels, and maybe to AC too, but it seems it's going to be something you get through class features/feats/themes etc. Not a direct assumption by level. In 3e, 4e (and other editions), a 20th level wizard, who has NEVER used a sword (much less trained with it) has a much better base attack than a 2nd level samurai with weapon focus in katana, only because of level.</p><p></p><p>Let's see how they design it. So far it seems an elegant design (adventage/disaventage is just pure genius imho), although it's too soon to draw conclusions.</p></blockquote><p></p>
[QUOTE="triqui, post: 5927655, member: 57948"] I fully agree with that. However, the designers are trying to acomplish that using other game stats. At 15 level, your fighter will have maybe 1d8+15 damage, so he kills goblins when he hit (and demons have maybe 2000 hp). Your fighter will have 4 attacks per turn, and will have the "reaper" feat (so kill goblins even on a miss), and he might have the "Cleave" feat (so get an extra attack when he kills one) and maybe the "flashing blades" maneuver, that allow him to attack every creature in his reach. I'm pretty sure there will be *some* scalability in the attack bonus. It's not going to be 100% flat. We haven't seen higher levels, or magic items yet. It's quite probable a fighter gets some "weapon focus" improvements to hit through levels, and maybe to AC too, but it seems it's going to be something you get through class features/feats/themes etc. Not a direct assumption by level. In 3e, 4e (and other editions), a 20th level wizard, who has NEVER used a sword (much less trained with it) has a much better base attack than a 2nd level samurai with weapon focus in katana, only because of level. Let's see how they design it. So far it seems an elegant design (adventage/disaventage is just pure genius imho), although it's too soon to draw conclusions. [/QUOTE]
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