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My rant at RPG.net
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<blockquote data-quote="Laslo Tremaine" data-source="post: 457516" data-attributes="member: 330"><p>Seriously! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p> I have been playing Hero and using it as my system of choice since 1981. I have virtually every edition of every game that they have done (except for Cyber Hero and the Giant Robot game[bleargh]). I just find Steve Long's stuff to be overly verbose and needlessly complex. </p><p></p><p>My best example is Ninja Hero vs. The Ultimate Martial Artist. Ninja Hero is more direct, gives a better feel for the genre and is generally better written. Mechanically a lot of the effects in Ninja Hero are done in a more intuitive and simple way than they are in tUMA. Don't even get me started on Dark Champions. Also why does Steve Long feel it necessary to rebuild every iconic character on 600 base points. They just seem to come out as a hodgepodge of points and powers rather than an elegant character design.</p><p></p><p>As far as 5th edition stuff goes... enh... I'm not overly impressed. Getting the edition out is a good thing. Giving more examples is a good thing. Changing Shapeshift into some weird illusion power is totally screwed up! And I found the new layout of 5e (with the skinny little sidebars) to be questionable, at best.</p><p></p><p>Yeah, I'm glad their getting product out, and I admire Steve Long for his focus and tenacity. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Laslo Tremaine, post: 457516, member: 330"] Seriously! :D I have been playing Hero and using it as my system of choice since 1981. I have virtually every edition of every game that they have done (except for Cyber Hero and the Giant Robot game[bleargh]). I just find Steve Long's stuff to be overly verbose and needlessly complex. My best example is Ninja Hero vs. The Ultimate Martial Artist. Ninja Hero is more direct, gives a better feel for the genre and is generally better written. Mechanically a lot of the effects in Ninja Hero are done in a more intuitive and simple way than they are in tUMA. Don't even get me started on Dark Champions. Also why does Steve Long feel it necessary to rebuild every iconic character on 600 base points. They just seem to come out as a hodgepodge of points and powers rather than an elegant character design. As far as 5th edition stuff goes... enh... I'm not overly impressed. Getting the edition out is a good thing. Giving more examples is a good thing. Changing Shapeshift into some weird illusion power is totally screwed up! And I found the new layout of 5e (with the skinny little sidebars) to be questionable, at best. Yeah, I'm glad their getting product out, and I admire Steve Long for his focus and tenacity. ;) [/QUOTE]
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