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General Tabletop Discussion
*TTRPGs General
My rant on Energy Substitution.
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<blockquote data-quote="Uller" data-source="post: 287952" data-attributes="member: 413"><p>Another thing you can do is increase or decrease damage dice based on energy type. Rank the energy types from most to least effective:</p><p></p><p>Fire</p><p>Electricity</p><p>Cold</p><p>Acid</p><p>Sonic.</p><p></p><p>When you switch energy types, if it is lower on the scale, you reduce the damage die type as per the weapons of varying size chart. So d6 goes to d4. You never increase the die type (that would be munchkin). Maybe Acid damage is divided over several rounds and sonic adds a chance to deafen and stun the target (Fort save to avoid).</p><p></p><p>So a fireball in any other form would only do d4 damage per level (max 10d4). An Acid Fireball would divide it's damage over 1 round per 3 levels of the caster (3d4 per round). A Sonic Fireball would stun targets for 1 round and deafen them for 1 minute per level of the caster(fort save negates) or something like that...</p></blockquote><p></p>
[QUOTE="Uller, post: 287952, member: 413"] Another thing you can do is increase or decrease damage dice based on energy type. Rank the energy types from most to least effective: Fire Electricity Cold Acid Sonic. When you switch energy types, if it is lower on the scale, you reduce the damage die type as per the weapons of varying size chart. So d6 goes to d4. You never increase the die type (that would be munchkin). Maybe Acid damage is divided over several rounds and sonic adds a chance to deafen and stun the target (Fort save to avoid). So a fireball in any other form would only do d4 damage per level (max 10d4). An Acid Fireball would divide it's damage over 1 round per 3 levels of the caster (3d4 per round). A Sonic Fireball would stun targets for 1 round and deafen them for 1 minute per level of the caster(fort save negates) or something like that... [/QUOTE]
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My rant on Energy Substitution.
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