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My rant on Energy Substitution.
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<blockquote data-quote="psionotic" data-source="post: 289135" data-attributes="member: 397"><p><strong>Sonic not that great</strong></p><p></p><p>Sonic is no better than the other elements, and in some ways worse. While I agree that too few things have resistances to sonic energy, the flipside is that you can do double damage with most of the other energy types against the right opponent.</p><p></p><p>Take your average fire giant. A cone of cold will kick his arse if he fails his save. A cone of sound just does regular damage to him.</p><p></p><p>Not to mention that (by a literal interpretation of the rules) all sonic effects are blocked by a simple and common 2nd level spell.</p><p></p><p>And whoever thinks that the full round action doesn't cost a sorcerer has perhaps not played one recently. The Sorc is all about 'haste' and the ability to cast two spells a round. Casting 0 spells the first round so you can cast 2 on the second makes many metamagic feats worthless to them.</p><p></p><p>In the myriad campaigns I play in, fewer than half of the wizards and sorcerers are taking energy substitution as a feat, and those that are do it mainly for style (the themed spellcaster). Overall, I think its fine as written.</p></blockquote><p></p>
[QUOTE="psionotic, post: 289135, member: 397"] [b]Sonic not that great[/b] Sonic is no better than the other elements, and in some ways worse. While I agree that too few things have resistances to sonic energy, the flipside is that you can do double damage with most of the other energy types against the right opponent. Take your average fire giant. A cone of cold will kick his arse if he fails his save. A cone of sound just does regular damage to him. Not to mention that (by a literal interpretation of the rules) all sonic effects are blocked by a simple and common 2nd level spell. And whoever thinks that the full round action doesn't cost a sorcerer has perhaps not played one recently. The Sorc is all about 'haste' and the ability to cast two spells a round. Casting 0 spells the first round so you can cast 2 on the second makes many metamagic feats worthless to them. In the myriad campaigns I play in, fewer than half of the wizards and sorcerers are taking energy substitution as a feat, and those that are do it mainly for style (the themed spellcaster). Overall, I think its fine as written. [/QUOTE]
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My rant on Energy Substitution.
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