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General Tabletop Discussion
*TTRPGs General
My rant on Energy Substitution.
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<blockquote data-quote="Seule" data-source="post: 294440" data-attributes="member: 407"><p>To the party who hates wizards and loves Sorcerers: When my party comes up against a new challenge that I don't have the right spell for, I can go to the local Wizard's guild, and purchase said spell. I can then cast it as many times as I want for free. When I apply Metamagic to my spells, it doesn't make them take longer to cast. I get each level of spells one level earlier. My prime stat is also the one I use both to determine how many skill points I get per level (14 now), as well as for every skill I have raised other than Concentration. I also have all Knowledge skills as Class Skills, enabling me to qualify for most mage Prestige Classes at near half the level, as most of them require significant ranks in Knowledge (The Planes).</p><p>Why would anyone ever play a Sorcerer?</p><p></p><p>Okay, so I've considered trying a Sorcerer in another campaign, but mostly because nobody I know has seriously tried to get a Sorcerer to higher levels. They just seem far far too limited. Make one poor choice at lower levels and you will regret it forever.</p><p></p><p>This is not intended to be a slam on Sorcerers, I just find it interesting how different groups see the various classes. My groups value the Wizard's advantages more, and your group likes the Sorcerer.</p><p></p><p>To keep this on topic, my character is a 16th level Air Elemental Savant. He has Energy Substitution Electrical and Sonic both, and has recently picked up Energy Admixture Sonic. I'm having fun being a Thunder and Lightning mage. Lightning Balls admixed with Sonic energy may not be the most effective combination, but they are sure both fun and in theme for me. Plus, after having used 3 feats on my Elementals, shouldn't I be able to do some cool stuff?</p><p></p><p> --Seule / Ashimar of the Winds</p></blockquote><p></p>
[QUOTE="Seule, post: 294440, member: 407"] To the party who hates wizards and loves Sorcerers: When my party comes up against a new challenge that I don't have the right spell for, I can go to the local Wizard's guild, and purchase said spell. I can then cast it as many times as I want for free. When I apply Metamagic to my spells, it doesn't make them take longer to cast. I get each level of spells one level earlier. My prime stat is also the one I use both to determine how many skill points I get per level (14 now), as well as for every skill I have raised other than Concentration. I also have all Knowledge skills as Class Skills, enabling me to qualify for most mage Prestige Classes at near half the level, as most of them require significant ranks in Knowledge (The Planes). Why would anyone ever play a Sorcerer? Okay, so I've considered trying a Sorcerer in another campaign, but mostly because nobody I know has seriously tried to get a Sorcerer to higher levels. They just seem far far too limited. Make one poor choice at lower levels and you will regret it forever. This is not intended to be a slam on Sorcerers, I just find it interesting how different groups see the various classes. My groups value the Wizard's advantages more, and your group likes the Sorcerer. To keep this on topic, my character is a 16th level Air Elemental Savant. He has Energy Substitution Electrical and Sonic both, and has recently picked up Energy Admixture Sonic. I'm having fun being a Thunder and Lightning mage. Lightning Balls admixed with Sonic energy may not be the most effective combination, but they are sure both fun and in theme for me. Plus, after having used 3 feats on my Elementals, shouldn't I be able to do some cool stuff? --Seule / Ashimar of the Winds [/QUOTE]
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My rant on Energy Substitution.
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