Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
My recent experience with a fighter - and how that flies in the face of the typical line
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dozen" data-source="post: 6159949" data-attributes="member: 6698275"><p>I do! As someone who spent the bulk of his PC career as a caster, no less. </p><p></p><p>There is a large gaping hole between having the convenient <em>option </em>to maximize your effectiveness, like Druids or Wizards do, or being <em>required </em>to maximize your effectiveness, as to keep up with classes far beyond your power level. The former is just fun with numbers, while the latter can come with enormous amounts of stress and peer pressure - something that, you may note, should never be part of a game you play to entertain yourself. It's the reason I shake my head and walk through the dreaded "Are you sure?" routine when a new player wants to play a Samurai in a group already including a Sorcerer, a Cleric, a Binder and a Warblade, then hope as he inevitably shrugs me off that he doesn't leave the table 1-4 sessions later in grave disappointment.</p><p></p><p> CoDzillas and their kin also have the <em>option </em>to forgo part or all of strategic planning. In the end, 'there is always a level of force against which no tactics can succeed' - And casters can whip pure murder out of their pruny finger just outside the bathroom for the most part, while a Fighter <strong><em>needs, </em></strong>not just optionally benefits from, his equipment close at all times, feat chains that don't screw him over, tactical feats, PrCs, to take his surroundings into account, to know grapple and AoO rules from the inside out to keep the game running, good distribution of physical stats and Gods know what else.</p><p></p><p> Your don't have to go over any of those fancy lists to play your Druid in a high-combat campaign. You do that because you like to, it's not some sort of requirement. Playing a Druid without your self-imposed challenge is a no-brainer. All you really need is Natural Spell and a decent Knowledge(Nature) check to stay relevant, while a Fighter goes through constant struggles to achieve a mere fraction of the same.</p></blockquote><p></p>
[QUOTE="Dozen, post: 6159949, member: 6698275"] I do! As someone who spent the bulk of his PC career as a caster, no less. There is a large gaping hole between having the convenient [I]option [/I]to maximize your effectiveness, like Druids or Wizards do, or being [I]required [/I]to maximize your effectiveness, as to keep up with classes far beyond your power level. The former is just fun with numbers, while the latter can come with enormous amounts of stress and peer pressure - something that, you may note, should never be part of a game you play to entertain yourself. It's the reason I shake my head and walk through the dreaded "Are you sure?" routine when a new player wants to play a Samurai in a group already including a Sorcerer, a Cleric, a Binder and a Warblade, then hope as he inevitably shrugs me off that he doesn't leave the table 1-4 sessions later in grave disappointment. CoDzillas and their kin also have the [I]option [/I]to forgo part or all of strategic planning. In the end, 'there is always a level of force against which no tactics can succeed' - And casters can whip pure murder out of their pruny finger just outside the bathroom for the most part, while a Fighter [B][I]needs, [/I][/B]not just optionally benefits from, his equipment close at all times, feat chains that don't screw him over, tactical feats, PrCs, to take his surroundings into account, to know grapple and AoO rules from the inside out to keep the game running, good distribution of physical stats and Gods know what else. Your don't have to go over any of those fancy lists to play your Druid in a high-combat campaign. You do that because you like to, it's not some sort of requirement. Playing a Druid without your self-imposed challenge is a no-brainer. All you really need is Natural Spell and a decent Knowledge(Nature) check to stay relevant, while a Fighter goes through constant struggles to achieve a mere fraction of the same. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
My recent experience with a fighter - and how that flies in the face of the typical line
Top