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My recent experience with a fighter - and how that flies in the face of the typical line
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<blockquote data-quote="Sadrik" data-source="post: 6160062" data-attributes="member: 14506"><p>I am not one of the ones that thinks that fighter types are a complete waste of space. They are very effective my character did the most damage in our party by a good measure. There were just so many modifiers that were accounted for I felt like my numbers were never really static enough with buffs coming and going both from my own character and from the casters (primarily the cleric). </p><p></p><p>boots of speed or haste</p><p>flanking/charge</p><p>enlarge person</p><p>bull's strength</p><p>rage (HP and attack modifiers and save modifiers and AC modifiers) - we house ruled the rage death trap too</p><p>dervish dance (did not use this one that much, rage was better)</p><p>fatigue (very common condition for this character)</p><p>bless</p><p>power attack (extremely rarely done)</p><p>combat expertise (extremely rarely done)</p><p>cleave</p><p>iterative attack at -5</p><p>animated shield</p><p>dodge</p><p>mobility</p><p>sneak attack</p><p>environmental effects concealment, slippery ground etc)</p><p>debuffs (ray of enfeeblement, poison, a will save <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />)</p><p>durations</p><p>conditions (too many to list)</p><p></p><p>These are really not all that different from the types of thing most melee players go through. I think the fighter types are so important to keeping the baddies off everyone. They take a tremendous beating and if your party is not supporting them with buffs and healing non-stop it means death for them and possible the whole party. At least in the crazy Age of Wurms set up. When I came back with my wizard I am resigned to buffing our fighter-type, died again too, I think he is a barbarian now. Displacement, stoneskin, and haste are the big ones but everything else I can pump him up with, I will. No selfish caster from me, I've been there.</p><p></p><p>So with casters most of their stuff happens out of play, spell selection etc. I also am a good caster player and print out monsters I typically summon, I print out odd spells that are not in the core books. I minimize my look ups as much as possible. This is vastly different from the fighter-types. They have nothing to select out of combat, all their choice happen in combat and they mess around with numbers non-stop whether HP or AC or saves or Attack bonuses. Some people don't mind those computations much, I though, prefer to have all my stuff worked out in advance so I can take my turns quickly that was not often the case with all the calculations and considerations round to round.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6160062, member: 14506"] I am not one of the ones that thinks that fighter types are a complete waste of space. They are very effective my character did the most damage in our party by a good measure. There were just so many modifiers that were accounted for I felt like my numbers were never really static enough with buffs coming and going both from my own character and from the casters (primarily the cleric). boots of speed or haste flanking/charge enlarge person bull's strength rage (HP and attack modifiers and save modifiers and AC modifiers) - we house ruled the rage death trap too dervish dance (did not use this one that much, rage was better) fatigue (very common condition for this character) bless power attack (extremely rarely done) combat expertise (extremely rarely done) cleave iterative attack at -5 animated shield dodge mobility sneak attack environmental effects concealment, slippery ground etc) debuffs (ray of enfeeblement, poison, a will save :P) durations conditions (too many to list) These are really not all that different from the types of thing most melee players go through. I think the fighter types are so important to keeping the baddies off everyone. They take a tremendous beating and if your party is not supporting them with buffs and healing non-stop it means death for them and possible the whole party. At least in the crazy Age of Wurms set up. When I came back with my wizard I am resigned to buffing our fighter-type, died again too, I think he is a barbarian now. Displacement, stoneskin, and haste are the big ones but everything else I can pump him up with, I will. No selfish caster from me, I've been there. So with casters most of their stuff happens out of play, spell selection etc. I also am a good caster player and print out monsters I typically summon, I print out odd spells that are not in the core books. I minimize my look ups as much as possible. This is vastly different from the fighter-types. They have nothing to select out of combat, all their choice happen in combat and they mess around with numbers non-stop whether HP or AC or saves or Attack bonuses. Some people don't mind those computations much, I though, prefer to have all my stuff worked out in advance so I can take my turns quickly that was not often the case with all the calculations and considerations round to round. [/QUOTE]
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My recent experience with a fighter - and how that flies in the face of the typical line
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