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General Tabletop Discussion
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My recent experience with a fighter - and how that flies in the face of the typical line
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<blockquote data-quote="RUMBLETiGER" data-source="post: 6161381" data-attributes="member: 6674868"><p>The Iconic "Fighter" is the Fighter class and takes Fighter feats. He/she carries a large weapon and becomes very, very good at hitting things a lot. This is the character that requires very little book keeping. Classic raging Barbarians are only slightly more complicated. Smiting Paladins that make use of their small spell selection are even slightly more so. Rangers who shoot and figure an Animal Companion along with spells have even more details to track.</p><p></p><p>CoDzilla is a paperwork nightmare. Multiclass characters have much to keep track of. Don't even think about a summoner build unless you like carrying sheets of paper or an Artificer unless you have a really good calculator. </p><p></p><p>Your character is as complicated as you make it. Years ago, I had a player who was a Dwarf with an axe. His solution to problems was to chop things very hard. Drove my "Elan Psion Telepath/Thrallherd with a werewolf cohort" player crazy, but the guy playing the Dwarf was having fun, and things that needed chopping got chopped.</p></blockquote><p></p>
[QUOTE="RUMBLETiGER, post: 6161381, member: 6674868"] The Iconic "Fighter" is the Fighter class and takes Fighter feats. He/she carries a large weapon and becomes very, very good at hitting things a lot. This is the character that requires very little book keeping. Classic raging Barbarians are only slightly more complicated. Smiting Paladins that make use of their small spell selection are even slightly more so. Rangers who shoot and figure an Animal Companion along with spells have even more details to track. CoDzilla is a paperwork nightmare. Multiclass characters have much to keep track of. Don't even think about a summoner build unless you like carrying sheets of paper or an Artificer unless you have a really good calculator. Your character is as complicated as you make it. Years ago, I had a player who was a Dwarf with an axe. His solution to problems was to chop things very hard. Drove my "Elan Psion Telepath/Thrallherd with a werewolf cohort" player crazy, but the guy playing the Dwarf was having fun, and things that needed chopping got chopped. [/QUOTE]
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My recent experience with a fighter - and how that flies in the face of the typical line
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