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(My Redding Players Stay Out) Tying P2 to Dead Gods
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<blockquote data-quote="fba827" data-source="post: 5040506" data-attributes="member: 807"><p>sounds like an interesting idea though i don't know nearly enough about P2 or setting mythology as to what makes a 'dead god in default settings' in the first place (my group always does homebrew stuff and custom-made adventures...in fact, i don't think i knew of Orcus in d&d beyond a sentence here or there prior to the 4e MM and i've played since 1e, but that's another story).</p><p></p><p>But, -in very very general terms- I'd take a step back and try and figure out why the gods were dead in the first place (banished by the other gods? not really dead but in some god-capable prison? maybe they weren't killed by cast down to live eternity as a powerless immortal in the mortal world. maybe fragments of his soul were shattered and cast amongst the mortal world, meaning that some people do in fact have a small fragment of him within them which could explain some evilness or monster types in the world).</p><p></p><p>how to bring all this to the players? cults always seem to form around dead god worship <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> but that may be the obvious route. another route if you want to keep it as background for now is scholarly information if your PCs end up dungeon delving and recover some ancient texts (either purposely commissioned to find it or just randomly found it while doing other stuff -- that's your opportunity to say "you found a book talking about the worship of a god your PCs do not recognize, but those who are very religious recall from previou studies that this may be one of the 'dead gods') don't over emphasize it all but just a splash of campaign-history to get the idea in there.</p><p></p><p>(this is a rambling incoherent post, apologies, but i'm tired <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p></blockquote><p></p>
[QUOTE="fba827, post: 5040506, member: 807"] sounds like an interesting idea though i don't know nearly enough about P2 or setting mythology as to what makes a 'dead god in default settings' in the first place (my group always does homebrew stuff and custom-made adventures...in fact, i don't think i knew of Orcus in d&d beyond a sentence here or there prior to the 4e MM and i've played since 1e, but that's another story). But, -in very very general terms- I'd take a step back and try and figure out why the gods were dead in the first place (banished by the other gods? not really dead but in some god-capable prison? maybe they weren't killed by cast down to live eternity as a powerless immortal in the mortal world. maybe fragments of his soul were shattered and cast amongst the mortal world, meaning that some people do in fact have a small fragment of him within them which could explain some evilness or monster types in the world). how to bring all this to the players? cults always seem to form around dead god worship ;) but that may be the obvious route. another route if you want to keep it as background for now is scholarly information if your PCs end up dungeon delving and recover some ancient texts (either purposely commissioned to find it or just randomly found it while doing other stuff -- that's your opportunity to say "you found a book talking about the worship of a god your PCs do not recognize, but those who are very religious recall from previou studies that this may be one of the 'dead gods') don't over emphasize it all but just a splash of campaign-history to get the idea in there. (this is a rambling incoherent post, apologies, but i'm tired :) ) [/QUOTE]
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