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My report navigating the D&D website as if I were new to RPGs
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<blockquote data-quote="Aberzanzorax" data-source="post: 5953115" data-attributes="member: 64209"><p>I don't mean this to be coy, or hating on 4e...</p><p> </p><p>But since I started 4e early on and we simply incorporated essentials as we went along... </p><p> </p><p> </p><p>I honestly wouldn't know where to start if I was giving advice to a group of non-players who I couldn't just GM myself.</p><p> </p><p>Essentials? The original three cores? The free downloadable stuffs?</p><p> </p><p> </p><p> </p><p>I do think the website could use improvement for clarity's sake...but I don't entirely blame the web designer. 4e is deep enough into its evolution that there are multiple potential starting points for the edition. You could do any of the three things I mention and get a game on...and that might be a strength rather than a weakness (but, if confusing, a strength quickly can become lost through lack of utility). </p><p> </p><p>I dunno. It'd be good to tighten up the website, and perhaps to even have a "for experts" section that addresses the issues I bring up (if you are experienced, where to go with people who aren't)...but I also think that if people go in any of those three routes, they'd get a satisfying 4e experience (and then might branch out further from there).</p></blockquote><p></p>
[QUOTE="Aberzanzorax, post: 5953115, member: 64209"] I don't mean this to be coy, or hating on 4e... But since I started 4e early on and we simply incorporated essentials as we went along... I honestly wouldn't know where to start if I was giving advice to a group of non-players who I couldn't just GM myself. Essentials? The original three cores? The free downloadable stuffs? I do think the website could use improvement for clarity's sake...but I don't entirely blame the web designer. 4e is deep enough into its evolution that there are multiple potential starting points for the edition. You could do any of the three things I mention and get a game on...and that might be a strength rather than a weakness (but, if confusing, a strength quickly can become lost through lack of utility). I dunno. It'd be good to tighten up the website, and perhaps to even have a "for experts" section that addresses the issues I bring up (if you are experienced, where to go with people who aren't)...but I also think that if people go in any of those three routes, they'd get a satisfying 4e experience (and then might branch out further from there). [/QUOTE]
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My report navigating the D&D website as if I were new to RPGs
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