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My Requirements to Run a 1-20 Adventure.
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<blockquote data-quote="Iry" data-source="post: 9605735" data-attributes="member: 6777378"><p>I never had a problem finding people willing to pay. I honestly pay more than that to Patreon to support artists I love every month. The real problem I had was vetting players, because a paid spot brings a lot of expectations, entitlement, and potentially toxic behavior that even a decent entrance interview and trial period doesn't necessarily catch.</p><p></p><p>I've had some really sweet people. Many sincere folk who just wanted a good game, wanted to support me as a creative, or wanted to guarantee attendance because their own games kept falling through or getting cancelled due to scheduling conflicts. I've met couples trying to introduce their partners to the game, old lonely folks who just needed friends, etc.</p><p></p><p>I've also had lots of bad experiences with it. Many absolute jerks who were paying to be there because nobody else would take them. Some people who seemed nice, but flew into a rage if they ever lost anything (one guy literally declaring the whole battle was lost when he got to 50% HP), a rampaging mother for a grown adult who didn't get their way, a few couples where one partner obviously didn't want to be there, and all the other usual customer service job related issues.</p><p></p><p>And the real clincher? Even $20 per person per session is <em>below poverty level income</em> for the time invested.</p></blockquote><p></p>
[QUOTE="Iry, post: 9605735, member: 6777378"] I never had a problem finding people willing to pay. I honestly pay more than that to Patreon to support artists I love every month. The real problem I had was vetting players, because a paid spot brings a lot of expectations, entitlement, and potentially toxic behavior that even a decent entrance interview and trial period doesn't necessarily catch. I've had some really sweet people. Many sincere folk who just wanted a good game, wanted to support me as a creative, or wanted to guarantee attendance because their own games kept falling through or getting cancelled due to scheduling conflicts. I've met couples trying to introduce their partners to the game, old lonely folks who just needed friends, etc. I've also had lots of bad experiences with it. Many absolute jerks who were paying to be there because nobody else would take them. Some people who seemed nice, but flew into a rage if they ever lost anything (one guy literally declaring the whole battle was lost when he got to 50% HP), a rampaging mother for a grown adult who didn't get their way, a few couples where one partner obviously didn't want to be there, and all the other usual customer service job related issues. And the real clincher? Even $20 per person per session is [I]below poverty level income[/I] for the time invested. [/QUOTE]
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