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My Requirements to Run a 1-20 Adventure.
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<blockquote data-quote="Distracted DM" data-source="post: 9606252" data-attributes="member: 6894926"><p>I doubt OP wanted to turn this thread into a "should paid games exist?" discussion, but it's always been a hot topic so it's understandable. I grew up with there being a heavy stigma attached to the idea of paying to play DnD- it was something you did with your friends.. or a way that you made friends! ...Or not, since some folk can be very unpleasant whether or not they're at a gaming table <img class="smilie smilie--emoji" alt="😅" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f605.png" title="Grinning face with sweat :sweat_smile:" data-shortname=":sweat_smile:" loading="lazy" width="64" height="64" /></p><p></p><p>Anyway, it took my wife pushing me when I left my law job to get over that stigma and try GMing professionally. I've been lucky; over 2-3 years I've gotten a decently-sized pool of players that really enjoy the world and games that I run, enough that they pay $35-40/seat (I bounced between $25 and $35/seat for a while when trying to find players). I know it sounds crazy and/or evil to folk that're playing free games; I think one fear people have is that because <em>some </em>paid games exist, <em>ALL </em>games will eventually become paid games. That it'll destroy the hobby, or something like that... it's understandable to fear that, but I don't think it's realistic.</p><p></p><p>Trying your hand at paid GMing is really a crapshoot- even if you're "really good," you need to luck into the players that'll vibe with your style.. AND if you want to do it full-time, those players need to be able to afford your prices! Or you need to be able to run multiple times per day without burning out.</p><p></p><p>Burnout's real... I ran 2-3 West Marches sessions for friends pre-COVID in-person, and that was a blast for a couple years... but man, running 4-6 4hr sessions per week can be pretty draining! Physically <em>and </em>creatively <img class="smilie smilie--emoji" alt="😅" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f605.png" title="Grinning face with sweat :sweat_smile:" data-shortname=":sweat_smile:" loading="lazy" width="64" height="64" /></p><p></p><p>edit: I was extra lucky because a few of my friends were more than happy to join my paid games! I still play with the rest in a game another friend occasionally runs.</p><p></p><p>I can't really explain it from a players perspective ofc, but I think Iry's comparison to Patreon is a good one- I back A LOT of folk on Patreon for maps and assets for my games... It can kind of be similar.</p></blockquote><p></p>
[QUOTE="Distracted DM, post: 9606252, member: 6894926"] I doubt OP wanted to turn this thread into a "should paid games exist?" discussion, but it's always been a hot topic so it's understandable. I grew up with there being a heavy stigma attached to the idea of paying to play DnD- it was something you did with your friends.. or a way that you made friends! ...Or not, since some folk can be very unpleasant whether or not they're at a gaming table 😅 Anyway, it took my wife pushing me when I left my law job to get over that stigma and try GMing professionally. I've been lucky; over 2-3 years I've gotten a decently-sized pool of players that really enjoy the world and games that I run, enough that they pay $35-40/seat (I bounced between $25 and $35/seat for a while when trying to find players). I know it sounds crazy and/or evil to folk that're playing free games; I think one fear people have is that because [I]some [/I]paid games exist, [I]ALL [/I]games will eventually become paid games. That it'll destroy the hobby, or something like that... it's understandable to fear that, but I don't think it's realistic. Trying your hand at paid GMing is really a crapshoot- even if you're "really good," you need to luck into the players that'll vibe with your style.. AND if you want to do it full-time, those players need to be able to afford your prices! Or you need to be able to run multiple times per day without burning out. Burnout's real... I ran 2-3 West Marches sessions for friends pre-COVID in-person, and that was a blast for a couple years... but man, running 4-6 4hr sessions per week can be pretty draining! Physically [I]and [/I]creatively 😅 edit: I was extra lucky because a few of my friends were more than happy to join my paid games! I still play with the rest in a game another friend occasionally runs. I can't really explain it from a players perspective ofc, but I think Iry's comparison to Patreon is a good one- I back A LOT of folk on Patreon for maps and assets for my games... It can kind of be similar. [/QUOTE]
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