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My Response to the "Monk Sucks" thread
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<blockquote data-quote="Undrave" data-source="post: 8069284" data-attributes="member: 7015698"><p>The thing is, the Monk doesn't HAVE the option to invest more into Damage. It has no GWM feat or PAM feat, and barely any magic item support. There's nowhere to go with your Monk's damage. </p><p></p><p></p><p></p><p>That Greatsword Fighter only needs to invest in STR to have that AC... The same stat he's using to attack with. Then his second highest stat is probably gonna be CON. Couple that CON with the d10 Hit Die AND the Second Wind feature and the Fighter has a signficantly greater pool of HP to soak up damage with. And then that Fighter can pick whatever he wants as a third stat! Want to be INT focus? CHA focus? WIS focus? Pick whatever... The Monk is railroaded into DEX and WIS and probably will want CON in third place otherwise, to quote someone up there, they fall off a cliff. </p><p></p><p>The fighter offers more build option, despite not being as flexible at the table, than the Monk, and its subclasses are generally more solid too (some of them are awfully boring though). </p><p></p><p>The Monk does have the advantage of better saves than the Fighter, but the Fighter gets more Feat with which to mitigate any potential weakness (let's all be honest, you only need 3 good saves, the other three are basically ribbon). </p><p></p><p>I feel like the Monk feels too much like a Warlock and not enough like an Arcane Trickster or an Eldritch Knight. Their at-will core should be stronger than what it is now.</p><p></p><p>The Ki options are generally good, but if you take a subclass that gives you more options to spend on (but no extra ressource to spend on them), it becomes incredibly HARD to manage your points effectively. </p><p></p><p>And for a class that's presented as being all about punching stuff and using your body as a deadly weapon, I feel like it's got a very narrow range of optimal applicaton and a very high skill floor that feels at odd with the fluff.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8069284, member: 7015698"] The thing is, the Monk doesn't HAVE the option to invest more into Damage. It has no GWM feat or PAM feat, and barely any magic item support. There's nowhere to go with your Monk's damage. That Greatsword Fighter only needs to invest in STR to have that AC... The same stat he's using to attack with. Then his second highest stat is probably gonna be CON. Couple that CON with the d10 Hit Die AND the Second Wind feature and the Fighter has a signficantly greater pool of HP to soak up damage with. And then that Fighter can pick whatever he wants as a third stat! Want to be INT focus? CHA focus? WIS focus? Pick whatever... The Monk is railroaded into DEX and WIS and probably will want CON in third place otherwise, to quote someone up there, they fall off a cliff. The fighter offers more build option, despite not being as flexible at the table, than the Monk, and its subclasses are generally more solid too (some of them are awfully boring though). The Monk does have the advantage of better saves than the Fighter, but the Fighter gets more Feat with which to mitigate any potential weakness (let's all be honest, you only need 3 good saves, the other three are basically ribbon). I feel like the Monk feels too much like a Warlock and not enough like an Arcane Trickster or an Eldritch Knight. Their at-will core should be stronger than what it is now. The Ki options are generally good, but if you take a subclass that gives you more options to spend on (but no extra ressource to spend on them), it becomes incredibly HARD to manage your points effectively. And for a class that's presented as being all about punching stuff and using your body as a deadly weapon, I feel like it's got a very narrow range of optimal applicaton and a very high skill floor that feels at odd with the fluff. [/QUOTE]
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