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My Response to the "Monk Sucks" thread
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<blockquote data-quote="Flamestrike" data-source="post: 8069373" data-attributes="member: 6788736"><p>Assuming human, 8th Level:</p><p></p><p>---------------</p><p></p><p><strong><u>Fighter </u></strong>(full plate, Greatsword, GW style, Champion, no feats) S:20, D 13, C18, W10, I 8, Ch 8.</p><p></p><p><strong>Combat</strong>: Init +3, AC 18, HP: 84. Move 30' - Attack +9, 2d6(rr1-2)+5 (x2) -19-20 Crit (Avg damage 27)</p><p></p><p><strong>Saves</strong>: Str +9, Con +8. (Dex +1, Wisdom +0, Int -1, Cha -1)</p><p></p><p><strong>Skills</strong>: Athletics +9, Perception +4 (Passive 14), Insight +4, Intimidate +3, (Stealth +3 - disadvantage), Acrobatics +3, Sleight of Hand +3 from Remarkable athlete)</p><p></p><p><strong>Special</strong>: Action surge, Fighting style (GWS), Improved Crit, Remarkable athlete, Second wind 1d10+8</p><p>--------</p><p><strong><u>Monk </u></strong>(Staff, Daggers (shuriken), OHM, no feats) S:10, D 20, C14, W16, I 8, Ch 8.</p><p></p><p><strong>Combat</strong>: Init +5, AC 18, HP: 67, Move 45' Attack +9, 1d8+5 (x2) and 1d6+5, (Avg damage 25.5)</p><p></p><p><strong>Saves</strong>: Str +4, Dex+9. (Con +3, Wisdom +3, Int -1, Cha -1)</p><p></p><p><strong>Skills</strong>: Acrobatics +9, Stealth +9 (Passive 19), Perception +7, Insight +7</p><p></p><p><strong>Special</strong>: Ki (8 ki), Stunning fist (DC 15), deflect missiles, Slow fall, Ki empowered strikes, Evasion, Stillness of Mind, Open Hand technique, Wholeness of Body (heal 24)</p><p></p><p>------------------</p><p></p><p><strong><u>Defensively:</u></strong></p><p></p><p>AC is the same. The Fighter has 17 more HP so a slight advantage there. Second Wind is effectively 1 extra lot of 13.5 HP 1/ short rest. The Monk however has Ki Dodge, Evasion, Deflect arrows, Slow fall and Stillness of Mind up its sleeve so that largely cancels that advantage out. Saves are roughly equal, with the Monk exceeding on Dex saves (plus evasion) and slightly better Wis saves, but the Fighter having better Con saves. Result: In a straight up slug fest the Fighter has the advantage, but vs Missile weapons, AoE effects, falling damage and Mental effects and conditions, the Monk has the advantage. - <strong>Par</strong>.</p><p></p><p><strong><u>Skills:</u></strong></p><p></p><p>Win for the Monk. The Monk outclasses the Fighter in the most important skill in the game in Perception (unlikely To be surprised) and Stealth (likely to obtain surprise). Athletics and Acrobatics are largely a wash. Result: <strong>Monk win</strong>.</p><p></p><p><strong><u>Offence</u></strong>:</p><p></p><p>The Fighter does slightly more (1.5) 'at will' damage with an at will 19-20 crit range. He also has action surge 1/ short rest. The Monk has 8 Ki points to flurry (increasing his damage, and triggering OH Technique) and/or to Stun with. Assuming no magic items, the Monk has a huge advantage with Ki empowered strikes defeating resistance to non magical damage that is common at this level. Result <strong>Par</strong>.</p><p></p><p><strong><u>Manoeuvrability:</u></strong></p><p></p><p>The Monk is literally 50 percent faster than the Fighter at will, and can spend a Ki point to run along walls and Dash as as a bonus action. Result: <strong>Monk win.</strong></p><p><strong></strong></p><p><strong>Even if you strip out Action Surge, Second Wind, Ki points and Wholeness of Body healing (resource reliant things) the Monk is still ahead.</strong></p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8069373, member: 6788736"] Assuming human, 8th Level: --------------- [B][U]Fighter [/U][/B](full plate, Greatsword, GW style, Champion, no feats) S:20, D 13, C18, W10, I 8, Ch 8. [B]Combat[/B]: Init +3, AC 18, HP: 84. Move 30' - Attack +9, 2d6(rr1-2)+5 (x2) -19-20 Crit (Avg damage 27) [B]Saves[/B]: Str +9, Con +8. (Dex +1, Wisdom +0, Int -1, Cha -1) [B]Skills[/B]: Athletics +9, Perception +4 (Passive 14), Insight +4, Intimidate +3, (Stealth +3 - disadvantage), Acrobatics +3, Sleight of Hand +3 from Remarkable athlete) [B]Special[/B]: Action surge, Fighting style (GWS), Improved Crit, Remarkable athlete, Second wind 1d10+8 -------- [B][U]Monk [/U][/B](Staff, Daggers (shuriken), OHM, no feats) S:10, D 20, C14, W16, I 8, Ch 8. [B]Combat[/B]: Init +5, AC 18, HP: 67, Move 45' Attack +9, 1d8+5 (x2) and 1d6+5, (Avg damage 25.5) [B]Saves[/B]: Str +4, Dex+9. (Con +3, Wisdom +3, Int -1, Cha -1) [B]Skills[/B]: Acrobatics +9, Stealth +9 (Passive 19), Perception +7, Insight +7 [B]Special[/B]: Ki (8 ki), Stunning fist (DC 15), deflect missiles, Slow fall, Ki empowered strikes, Evasion, Stillness of Mind, Open Hand technique, Wholeness of Body (heal 24) ------------------ [B][U]Defensively:[/U][/B] AC is the same. The Fighter has 17 more HP so a slight advantage there. Second Wind is effectively 1 extra lot of 13.5 HP 1/ short rest. The Monk however has Ki Dodge, Evasion, Deflect arrows, Slow fall and Stillness of Mind up its sleeve so that largely cancels that advantage out. Saves are roughly equal, with the Monk exceeding on Dex saves (plus evasion) and slightly better Wis saves, but the Fighter having better Con saves. Result: In a straight up slug fest the Fighter has the advantage, but vs Missile weapons, AoE effects, falling damage and Mental effects and conditions, the Monk has the advantage. - [B]Par[/B]. [B][U]Skills:[/U][/B] Win for the Monk. The Monk outclasses the Fighter in the most important skill in the game in Perception (unlikely To be surprised) and Stealth (likely to obtain surprise). Athletics and Acrobatics are largely a wash. Result: [B]Monk win[/B]. [B][U]Offence[/U][/B]: The Fighter does slightly more (1.5) 'at will' damage with an at will 19-20 crit range. He also has action surge 1/ short rest. The Monk has 8 Ki points to flurry (increasing his damage, and triggering OH Technique) and/or to Stun with. Assuming no magic items, the Monk has a huge advantage with Ki empowered strikes defeating resistance to non magical damage that is common at this level. Result [B]Par[/B]. [B][U]Manoeuvrability:[/U][/B] The Monk is literally 50 percent faster than the Fighter at will, and can spend a Ki point to run along walls and Dash as as a bonus action. Result: [B]Monk win. Even if you strip out Action Surge, Second Wind, Ki points and Wholeness of Body healing (resource reliant things) the Monk is still ahead.[/B] [/QUOTE]
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