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My Response to the "Monk Sucks" thread
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<blockquote data-quote="Undrave" data-source="post: 8069684" data-attributes="member: 7015698"><p>Maybe not everything the Monk does needed to use Ki. They could have used a stance system where one stance is basically like equipping a shield, and another gives them mobile, etc. The reliance on Ki and Bonus Action just restrains the Monk too much. </p><p></p><p></p><p></p><p>True, but a Fighter doesn't sacrifice AC for that feat if he's using heavy armor, and he doesn't have a critical class feature (Stunning Strike) that relies on a secondary ability score being high to work better. </p><p></p><p></p><p></p><p>I still think Stunning Strike is overrated in the balancing aspect of the class. Putting aside that you get it much later than other role defining features, I think it's not THAT great. Here's what I fought as a Monk: minions that would die from one turn or two of attacks, creatures with Legendary Resistances, creatures I DO NOT want to be in melee with, a friggin' Greater Invisibilty caster and some knights. The Knights were the only one where Stunning Strike had any impact, and they still had lots of CON and took multiple attempts to stun.</p><p></p><p>In one fight I had to waste two of my 6 Ki points to cast Silence, which was a cool thing, but then I was left plinking away with a Short Bow until I could get into position to attack the biggest threat and try (and fail) to stun it twice in the same turn. Then I asked for a short rest after the Paladin took care of it.</p><p></p><p>If you blow all your Ki in one turn you're a sitting duck, your DPS goes down the crapper and that guy is gonna be back to normal after a turn so you better hope your allies are ready to wail on him. </p><p></p><p>Stunning Strike is a gimmick and you can't have a class rely on a lone, 5th level, gimmick.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8069684, member: 7015698"] Maybe not everything the Monk does needed to use Ki. They could have used a stance system where one stance is basically like equipping a shield, and another gives them mobile, etc. The reliance on Ki and Bonus Action just restrains the Monk too much. True, but a Fighter doesn't sacrifice AC for that feat if he's using heavy armor, and he doesn't have a critical class feature (Stunning Strike) that relies on a secondary ability score being high to work better. I still think Stunning Strike is overrated in the balancing aspect of the class. Putting aside that you get it much later than other role defining features, I think it's not THAT great. Here's what I fought as a Monk: minions that would die from one turn or two of attacks, creatures with Legendary Resistances, creatures I DO NOT want to be in melee with, a friggin' Greater Invisibilty caster and some knights. The Knights were the only one where Stunning Strike had any impact, and they still had lots of CON and took multiple attempts to stun. In one fight I had to waste two of my 6 Ki points to cast Silence, which was a cool thing, but then I was left plinking away with a Short Bow until I could get into position to attack the biggest threat and try (and fail) to stun it twice in the same turn. Then I asked for a short rest after the Paladin took care of it. If you blow all your Ki in one turn you're a sitting duck, your DPS goes down the crapper and that guy is gonna be back to normal after a turn so you better hope your allies are ready to wail on him. Stunning Strike is a gimmick and you can't have a class rely on a lone, 5th level, gimmick. [/QUOTE]
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