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My Response to the "Monk Sucks" thread
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<blockquote data-quote="Flamestrike" data-source="post: 8070209" data-attributes="member: 6788736"><p>Open Hand (Variant Human) Monk 5 - Feats Tavern Brawler, Prodigy (Grappler at 8th, or increase Dex, then the final 3 ASI's are Dex and Wisdom increases)</p><p></p><p>S 12 (+1 Tavern Brawler, +1 Vuman) 14</p><p>D 15 (+1 Vuman) 16</p><p>C 14</p><p>I 8</p><p>W 14</p><p>Ch 8</p><p>AC 15, 38 HP</p><p></p><p>Athletics +8, Acrobatics +6, others.</p><ul> <li data-xf-list-type="ul">Whenever he hits a creature with an unarmed strike on his turn, he can use a bonus action to attempt to grapple the target (+8). He can also Stun the target with Stunning fist as part of the same punch.</li> <li data-xf-list-type="ul">Once grappled, he can use his Open Hand Technique on the following round to knock it prone simply by hitting it with a Flurry attack (if it's Stunned it automatically fails its Dex save to resist)</li> </ul><p>It's now Grappled and Prone until it wastes an action (and beats the Monks +8 Athletics) to break free. While Grappled and Prone, it cant stand up, and the Monk (and everyone else) has advantage to hit it, and it has disadvantage to hit everyone else.</p><p></p><p>He can drag his victim around (at half speed, 20' seeing as he moves 40' base) and hurl it off cliffs and such using his OH technique to toss it 15' by hitting it with a Flurry attack (if stunned it automatically fails the Save and is hurled 15' backwards)</p><p></p><p>Seems viable to me.</p><p></p><p>It's much more optimal to go a Toitle (you can dump Dex to the wazoo and retain your AC, and rely wholly on Strength, you miss out on Prodigy but with a high Strength (18 by 4th level when you take Tavern Brawler) you wont need it.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8070209, member: 6788736"] Open Hand (Variant Human) Monk 5 - Feats Tavern Brawler, Prodigy (Grappler at 8th, or increase Dex, then the final 3 ASI's are Dex and Wisdom increases) S 12 (+1 Tavern Brawler, +1 Vuman) 14 D 15 (+1 Vuman) 16 C 14 I 8 W 14 Ch 8 AC 15, 38 HP Athletics +8, Acrobatics +6, others. [LIST] [*]Whenever he hits a creature with an unarmed strike on his turn, he can use a bonus action to attempt to grapple the target (+8). He can also Stun the target with Stunning fist as part of the same punch. [*]Once grappled, he can use his Open Hand Technique on the following round to knock it prone simply by hitting it with a Flurry attack (if it's Stunned it automatically fails its Dex save to resist) [/LIST] It's now Grappled and Prone until it wastes an action (and beats the Monks +8 Athletics) to break free. While Grappled and Prone, it cant stand up, and the Monk (and everyone else) has advantage to hit it, and it has disadvantage to hit everyone else. He can drag his victim around (at half speed, 20' seeing as he moves 40' base) and hurl it off cliffs and such using his OH technique to toss it 15' by hitting it with a Flurry attack (if stunned it automatically fails the Save and is hurled 15' backwards) Seems viable to me. It's much more optimal to go a Toitle (you can dump Dex to the wazoo and retain your AC, and rely wholly on Strength, you miss out on Prodigy but with a high Strength (18 by 4th level when you take Tavern Brawler) you wont need it. [/QUOTE]
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