Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
My Review of 13th Age
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Balesir" data-source="post: 6166349" data-attributes="member: 27160"><p>There <em>are</em> guidelines and advice, but this is one area where I'm already considering house rules (before even running the game!)</p><p></p><p>I don't know if this is something about Rob Heinsoo, but the sort of inspired genius creations he seems to produce for combat moves (which are as good in 13A as in 4E) just seem to evaporate outside combat. I would love to see some inventive, elegant ways to stretch beyond Skill Challenges, but you won't find them here.</p><p></p><p>Still, the combat bits work well - and without a grid and quickly, to boot - and some of the ideas to tie the characters to their world (Icon relationships, One Unique Thing) are really flavourful and jog the imagination with ideas for hooks and incentives for adventure. Overall, a very worthwhile investment.</p><p></p><p>Oh - and I'm already thinking of stealing a few (slightly modified) ideas as 4E house rules, too...</p></blockquote><p></p>
[QUOTE="Balesir, post: 6166349, member: 27160"] There [I]are[/I] guidelines and advice, but this is one area where I'm already considering house rules (before even running the game!) I don't know if this is something about Rob Heinsoo, but the sort of inspired genius creations he seems to produce for combat moves (which are as good in 13A as in 4E) just seem to evaporate outside combat. I would love to see some inventive, elegant ways to stretch beyond Skill Challenges, but you won't find them here. Still, the combat bits work well - and without a grid and quickly, to boot - and some of the ideas to tie the characters to their world (Icon relationships, One Unique Thing) are really flavourful and jog the imagination with ideas for hooks and incentives for adventure. Overall, a very worthwhile investment. Oh - and I'm already thinking of stealing a few (slightly modified) ideas as 4E house rules, too... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
My Review of 13th Age
Top