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My Review of 13th Age
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<blockquote data-quote="Imaro" data-source="post: 6167175" data-attributes="member: 48965"><p>Yep, pretty much this. IMO, 13th Age is less defined in this area than the recent editions of D&D. Skills, backgrounds and themes, instead of being on a pre-defined list with designer determined fiction, pre-determined mechanical importance to one's character as well as pre-determined applicability and influence (in a general sense with 4e/more specific sense with 3e)... they are instead rolled up into one area (backgrounds) and left totally up to the player to define fiction wise as well as in mechanical importance to his character... But what I really like is that even though it gives much greater creative control over these things to the players than previous versions of D&D... 13th Age still succeeds (IMO) by leaving the power of adjudication, applicability and use in the hands of the DM.</p></blockquote><p></p>
[QUOTE="Imaro, post: 6167175, member: 48965"] Yep, pretty much this. IMO, 13th Age is less defined in this area than the recent editions of D&D. Skills, backgrounds and themes, instead of being on a pre-defined list with designer determined fiction, pre-determined mechanical importance to one's character as well as pre-determined applicability and influence (in a general sense with 4e/more specific sense with 3e)... they are instead rolled up into one area (backgrounds) and left totally up to the player to define fiction wise as well as in mechanical importance to his character... But what I really like is that even though it gives much greater creative control over these things to the players than previous versions of D&D... 13th Age still succeeds (IMO) by leaving the power of adjudication, applicability and use in the hands of the DM. [/QUOTE]
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