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My Review of 13th Age
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<blockquote data-quote="Balesir" data-source="post: 6167197" data-attributes="member: 27160"><p>Yes, you're probably right that backgrounds and OUTs are more instrumental in having the players help define the fiction, but the Icon relationships give players more control over the focus of the story by influencing which Icons will be involved. Giving them more control over the themes and focus of the narrative in turn facilitates them contributing to the fiction (because the theme or focus of play is one that they are invested in).</p><p></p><p>Yeah, I would still like to see a bit more of a mechanical balance around this. I don't mean a rigid systematic exposition, but something more like what Primetime Adventures has - a simple limit on the number of times one background may be used, say, or a penalty for each use after the first in a scene. Something to encourage players to use their backgrounds in a varied and entertaining way, rather than always seeking some pretext for using their "5".</p><p></p><p>I may try the following: each time a background is used, it gains a cumulative -1 until the next long rest. Any background, of any value, may, however, be used to give an <em>ad hoc</em> +1 to any roll to which it might apply <em>without</em> counting as a "use" for the purposes of this rule.</p></blockquote><p></p>
[QUOTE="Balesir, post: 6167197, member: 27160"] Yes, you're probably right that backgrounds and OUTs are more instrumental in having the players help define the fiction, but the Icon relationships give players more control over the focus of the story by influencing which Icons will be involved. Giving them more control over the themes and focus of the narrative in turn facilitates them contributing to the fiction (because the theme or focus of play is one that they are invested in). Yeah, I would still like to see a bit more of a mechanical balance around this. I don't mean a rigid systematic exposition, but something more like what Primetime Adventures has - a simple limit on the number of times one background may be used, say, or a penalty for each use after the first in a scene. Something to encourage players to use their backgrounds in a varied and entertaining way, rather than always seeking some pretext for using their "5". I may try the following: each time a background is used, it gains a cumulative -1 until the next long rest. Any background, of any value, may, however, be used to give an [I]ad hoc[/I] +1 to any roll to which it might apply [I]without[/I] counting as a "use" for the purposes of this rule. [/QUOTE]
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