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My Review of 13th Age
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<blockquote data-quote="Balesir" data-source="post: 6167217" data-attributes="member: 27160"><p>Yeah, but it's not the choosing to put one or two (or even three) points in - it's choosing to put points in an Icon <em>at all</em>. You have three points: there are twelve Icons. There will be at least nine that you don't put points into at all. The selection of which you <strong>do</strong> put points into is thus a positive decision.</p><p></p><p>The chance of the Icons chosen by the players being a factor in a scenario is one in three per point invested, with three points invested per player (at level 1). With four players, the chance that <em>none</em> of their Icon relationships will figure in any given scenario is slightly under 0.8%. If the GM has a preset, inviolable plan that isn't going to include focus on any but his or her chosen Icons, this simply isn't gonna work. What the players choose as "their Icons" simply <strong>will</strong> crop up as "factors". Thus their choices affect the theme and focus of play. They don't <em>determine</em> the theme or focus - but that's not neccessary or even desirable, any more than the GM determining these things alone is desirable or required. They just have a set, mechanical influence that is stochastically applied (by rolling dice).</p></blockquote><p></p>
[QUOTE="Balesir, post: 6167217, member: 27160"] Yeah, but it's not the choosing to put one or two (or even three) points in - it's choosing to put points in an Icon [I]at all[/I]. You have three points: there are twelve Icons. There will be at least nine that you don't put points into at all. The selection of which you [B]do[/B] put points into is thus a positive decision. The chance of the Icons chosen by the players being a factor in a scenario is one in three per point invested, with three points invested per player (at level 1). With four players, the chance that [I]none[/I] of their Icon relationships will figure in any given scenario is slightly under 0.8%. If the GM has a preset, inviolable plan that isn't going to include focus on any but his or her chosen Icons, this simply isn't gonna work. What the players choose as "their Icons" simply [B]will[/B] crop up as "factors". Thus their choices affect the theme and focus of play. They don't [I]determine[/I] the theme or focus - but that's not neccessary or even desirable, any more than the GM determining these things alone is desirable or required. They just have a set, mechanical influence that is stochastically applied (by rolling dice). [/QUOTE]
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