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My Review of 13th Age
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<blockquote data-quote="Imaro" data-source="post: 6167228" data-attributes="member: 48965"><p>I'm not talking about whether it is a positive decision... I'm not sure how that even ties back to your original statement which was...</p><p></p><p></p><p></p><p>You still haven't spoken to how the players "worldbuild" through Icons. I have shown how the rules for One Unique Thing's and backgrounds explicitly empower actual worldbuilding by the players... but I have yet to see an example, using the rules for Icons, that shows how they facilitate player worldbuilding... </p><p></p><p></p><p></p><p>So basically you're saying (and correct me if I'm wrong) that the PC's could choose to explore a tomb of undead vs. bandit camp full of humanoids (and thus affect what they encounter as well as the themes and focus of play) and this is player worldbuilding? Wait a minute, don't all player choices (unless they are being railroaded) affect the theme and focus of play? Again I am speaking specifically to your claim that the Icons empowers player worldbuilding. I'm not seeing it, and that's why I am asking for a concrete example.</p></blockquote><p></p>
[QUOTE="Imaro, post: 6167228, member: 48965"] I'm not talking about whether it is a positive decision... I'm not sure how that even ties back to your original statement which was... You still haven't spoken to how the players "worldbuild" through Icons. I have shown how the rules for One Unique Thing's and backgrounds explicitly empower actual worldbuilding by the players... but I have yet to see an example, using the rules for Icons, that shows how they facilitate player worldbuilding... So basically you're saying (and correct me if I'm wrong) that the PC's could choose to explore a tomb of undead vs. bandit camp full of humanoids (and thus affect what they encounter as well as the themes and focus of play) and this is player worldbuilding? Wait a minute, don't all player choices (unless they are being railroaded) affect the theme and focus of play? Again I am speaking specifically to your claim that the Icons empowers player worldbuilding. I'm not seeing it, and that's why I am asking for a concrete example. [/QUOTE]
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