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My Review of 13th Age
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<blockquote data-quote="Balesir" data-source="post: 6167243" data-attributes="member: 27160"><p>Well, since your post came over to me as something of an overreaction, I'm guessing that one of us is misreading the other. Taking a cue from your paragraph here, though, perhaps an example will help.</p><p></p><p>Suppose a player picks the hoary old (already!) One Unique Thing "I'm the bastard son of the Emperor".</p><p></p><p>Now, absent any other rules, this might mean nothing. It is, after all, sheer fluff, on its own. If the GM does not envisage a campaign where this factoid has any relevance or impact on play, that would be trivial to do.</p><p></p><p>Now take the situation where this player has put 2 or 3 points of Icon relationship into the Emperor. Every couple of adventures or so, the Emperor or his lackeys, functionaries or agents are going to come up on those relationship dice as factors in the plot. Could the GM have them be minor goons who either disregard or disbelieve the character's claims to be the son of the Emperor? Sure - but even <strong>that</strong> says <em>something</em> about the world!</p><p></p><p>In the background or the OUT the player makes statements about the nature of the world, but the Icon relationships are a vector by which the rules can make sure that those statements are not ignored.</p><p></p><p>Another example: saying that "undead react strangely to me - they are repelled, not physically but my very existence repulses them, for some reason" (OUT) might not be anything more than an irrelevant footnote to the character if the party never or seldom meet undead. But if the same player takes 2-3 points of relationship (conflicted or negative, presumably) with the Lich King, the party <em>are going to meet</em> undead.</p></blockquote><p></p>
[QUOTE="Balesir, post: 6167243, member: 27160"] Well, since your post came over to me as something of an overreaction, I'm guessing that one of us is misreading the other. Taking a cue from your paragraph here, though, perhaps an example will help. Suppose a player picks the hoary old (already!) One Unique Thing "I'm the bastard son of the Emperor". Now, absent any other rules, this might mean nothing. It is, after all, sheer fluff, on its own. If the GM does not envisage a campaign where this factoid has any relevance or impact on play, that would be trivial to do. Now take the situation where this player has put 2 or 3 points of Icon relationship into the Emperor. Every couple of adventures or so, the Emperor or his lackeys, functionaries or agents are going to come up on those relationship dice as factors in the plot. Could the GM have them be minor goons who either disregard or disbelieve the character's claims to be the son of the Emperor? Sure - but even [B]that[/B] says [I]something[/I] about the world! In the background or the OUT the player makes statements about the nature of the world, but the Icon relationships are a vector by which the rules can make sure that those statements are not ignored. Another example: saying that "undead react strangely to me - they are repelled, not physically but my very existence repulses them, for some reason" (OUT) might not be anything more than an irrelevant footnote to the character if the party never or seldom meet undead. But if the same player takes 2-3 points of relationship (conflicted or negative, presumably) with the Lich King, the party [I]are going to meet[/I] undead. [/QUOTE]
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