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My Review of 13th Age
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<blockquote data-quote="Imaro" data-source="post: 6167261" data-attributes="member: 48965"><p>The GM creates the Icons. And I would also say that he doesn't have to create specific Icons, in the same way no set location is guaranteed to exist, when creating his own setting.</p><p> </p><p>Emphasis Mine: But this isn't a part of 13th Age. If you run the game like that more power to you and if this was a part of the actual rules I wouldn't be disagreeing with you, but it's not. It's something you've chosen due to your particular play style, which is cool but it's not a part of 13th Age. </p><p></p><p></p><p></p><p>Thank you for the definition, and while I agree with portions of the above my biggest point of disagreement is that IMO, simply making a decision and seeing what happens is not what I would classify as world building... interacting, yes... building, no. I take this stance because if true then everything is wordbuilding... and the definition is so broad that it ultimately doesn't mean much. </p><p></p><p>I mean taking your definition above as a guideline... </p><p></p><p>Let's say the DM puts a trap with a poison needle in a dungeon, then a rogue tries to pick the lock and gets pricked resulting in his death... Hey the rogue just participated in worldbuilding because he discovered that if there's a trapped lock(element A) and it goes off while he is picking it(element B)... he might die(revelation about the world). Am I misunderstanding the definition here? If not then what is the difference between building the world and interacting with it?</p></blockquote><p></p>
[QUOTE="Imaro, post: 6167261, member: 48965"] The GM creates the Icons. And I would also say that he doesn't have to create specific Icons, in the same way no set location is guaranteed to exist, when creating his own setting. Emphasis Mine: But this isn't a part of 13th Age. If you run the game like that more power to you and if this was a part of the actual rules I wouldn't be disagreeing with you, but it's not. It's something you've chosen due to your particular play style, which is cool but it's not a part of 13th Age. Thank you for the definition, and while I agree with portions of the above my biggest point of disagreement is that IMO, simply making a decision and seeing what happens is not what I would classify as world building... interacting, yes... building, no. I take this stance because if true then everything is wordbuilding... and the definition is so broad that it ultimately doesn't mean much. I mean taking your definition above as a guideline... Let's say the DM puts a trap with a poison needle in a dungeon, then a rogue tries to pick the lock and gets pricked resulting in his death... Hey the rogue just participated in worldbuilding because he discovered that if there's a trapped lock(element A) and it goes off while he is picking it(element B)... he might die(revelation about the world). Am I misunderstanding the definition here? If not then what is the difference between building the world and interacting with it? [/QUOTE]
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