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My Review of 13th Age
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<blockquote data-quote="Imaro" data-source="post: 6167977" data-attributes="member: 48965"><p>I look at it as tying the PC to the campaign (if the DM chooses to bring the OUT into the picture, otherwise it doesn't tie them to anything) which I view in a different light from the actual game world proper which in my mind the default for 13th Age is the setting of the Dragon Empire... I'm curious how you would say my previous example (I am a man out of time from the planet earth) actually ties them to the game world as opposed to the campaign (again if the DM decides to incorporate it in some way)?</p><p> </p><p>I guess it's the difference in my mind of a campaign vs. a world, IMO these are different things. IMO, a campaign is a linked series of adventures or episodes of game play... the game world is the imaginary physical setting that a campaign takes place on or in. A PC can be linked to one and not the other.</p></blockquote><p></p>
[QUOTE="Imaro, post: 6167977, member: 48965"] I look at it as tying the PC to the campaign (if the DM chooses to bring the OUT into the picture, otherwise it doesn't tie them to anything) which I view in a different light from the actual game world proper which in my mind the default for 13th Age is the setting of the Dragon Empire... I'm curious how you would say my previous example (I am a man out of time from the planet earth) actually ties them to the game world as opposed to the campaign (again if the DM decides to incorporate it in some way)? I guess it's the difference in my mind of a campaign vs. a world, IMO these are different things. IMO, a campaign is a linked series of adventures or episodes of game play... the game world is the imaginary physical setting that a campaign takes place on or in. A PC can be linked to one and not the other. [/QUOTE]
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