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My Review of 13th Age
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<blockquote data-quote="Imaro" data-source="post: 6169287" data-attributes="member: 48965"><p>Yeah now that you've gone into more detail I pretty much agree with what you are saying, it was just the use of the word Macguffin that threw me.</p><p></p><p></p><p></p><p>The other thing I worry about with the die rolling method is that the random determiner leads to weird circumstances where either the items quirks and personality may be forced to come through even though the situation may not warrant it... or the reverse where the die says it won't happen in this adventure but then a perfect situation arises and it is ignored. </p><p></p><p></p><p></p><p>I think this would definitely be one of those things where the personality of the player (as well as the dynamic of the player with the other individuals in the group) will affect the outcome greatly, another concern is what if some think his suggestion, for whatever reason is good enough but others don't... would it then fall on the GM to judge? </p><p></p><p></p><p></p><p>Well for the most part since the DM is controlling distribution, I don't think it will arise often. The one scenario I think might happen (and still not often) is where one or more party members are killed and the others grab their magic weapons... but for the most part I agree with you... I don't think it will tend to be a common occurrence in the game unless the DM wants it to be.</p></blockquote><p></p>
[QUOTE="Imaro, post: 6169287, member: 48965"] Yeah now that you've gone into more detail I pretty much agree with what you are saying, it was just the use of the word Macguffin that threw me. The other thing I worry about with the die rolling method is that the random determiner leads to weird circumstances where either the items quirks and personality may be forced to come through even though the situation may not warrant it... or the reverse where the die says it won't happen in this adventure but then a perfect situation arises and it is ignored. I think this would definitely be one of those things where the personality of the player (as well as the dynamic of the player with the other individuals in the group) will affect the outcome greatly, another concern is what if some think his suggestion, for whatever reason is good enough but others don't... would it then fall on the GM to judge? Well for the most part since the DM is controlling distribution, I don't think it will arise often. The one scenario I think might happen (and still not often) is where one or more party members are killed and the others grab their magic weapons... but for the most part I agree with you... I don't think it will tend to be a common occurrence in the game unless the DM wants it to be. [/QUOTE]
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