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My Review of 13th Age
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<blockquote data-quote="Manbearcat" data-source="post: 6170163" data-attributes="member: 6696971"><p>Hey @<a href="http://www.enworld.org/forum/member.php?2804-Dragonblade" target="_blank"><strong><span style="font-size: 12px"><span style="color: #ff6600">Dragonblade</span></span></strong></a>. Yup, I was referring to the Occultist as "Warlock" as the terms are often interchangable. Whether it will be what we're used to as Warlock or strictly a demon-summoner/binder remains to be seen, but I was just speculating. </p><p></p><p>I haven't seen the Eldritch Knight on their website. I'll have to take a look. To be honest though, I agree with you that the way it is constructed sounds problematic for play. </p><p></p><p>A Fighter/Mage needs to have a few functional moving parts:</p><p></p><p>1 - It needs to have its "Fighteriness" and its "Maginess" manifest synergetically; conjoined such that the two work together as one rather than two incoherent parts siloed away from each other.</p><p></p><p>2 - The class needs to be a functional melee combatant; eg, it needs to be able to inflict martial damage and deploy spell damage while engaged in melee and it needs to be durable enough to stand up to the threat of melee foes.</p><p></p><p>If it fails on either of those grounds, then it hasn't passed its litmus test. Given the mechanics already available in 13th age, creating such a class would be simple:</p><p></p><p>1) The Sorceror already has a feature that (a) buffs AC/defense, (b) allows a "F/M" to cast spells while in melee without provoking OAs.</p><p></p><p>2) The Ranger has a "dual strike" feature that lets it attack using its offhand on even rolls while stepping down the damage dice of main-hand/off-hand. This feature is precisely what a functional F/M needs except sub stepped down main-hand and off-hand attack for stepped down main-hand attack and attack spell. Easily enough done. You can use that with the cycle based Wizard spells to create some fun play and dynamic interchanges with d20 rolls and the escalation die.</p><p></p><p>3) Shield/Blur etc are all in the game to buff active defense in place of a Fighter's stout, passive AC.</p><p></p><p>So. If you take the Ranger chassis, bump down his AC by 2, give him the Sorceror Feature that bumps AC by 2 and prevents OAs for spellcasting, give him the Ranger dual strike feature but use Cycle spells as the offhand, give him a few Wizard spells like Shield/Blur, etc...you're there. Maybe another feature that lets you teleport on recharge or with the escalation die maybe. Just make sure the math works and you're in gish heaven.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6170163, member: 6696971"] Hey @[URL="http://www.enworld.org/forum/member.php?2804-Dragonblade"][B][SIZE=3][COLOR=#ff6600]Dragonblade[/COLOR][/SIZE][/B][/URL]. Yup, I was referring to the Occultist as "Warlock" as the terms are often interchangable. Whether it will be what we're used to as Warlock or strictly a demon-summoner/binder remains to be seen, but I was just speculating. I haven't seen the Eldritch Knight on their website. I'll have to take a look. To be honest though, I agree with you that the way it is constructed sounds problematic for play. A Fighter/Mage needs to have a few functional moving parts: 1 - It needs to have its "Fighteriness" and its "Maginess" manifest synergetically; conjoined such that the two work together as one rather than two incoherent parts siloed away from each other. 2 - The class needs to be a functional melee combatant; eg, it needs to be able to inflict martial damage and deploy spell damage while engaged in melee and it needs to be durable enough to stand up to the threat of melee foes. If it fails on either of those grounds, then it hasn't passed its litmus test. Given the mechanics already available in 13th age, creating such a class would be simple: 1) The Sorceror already has a feature that (a) buffs AC/defense, (b) allows a "F/M" to cast spells while in melee without provoking OAs. 2) The Ranger has a "dual strike" feature that lets it attack using its offhand on even rolls while stepping down the damage dice of main-hand/off-hand. This feature is precisely what a functional F/M needs except sub stepped down main-hand and off-hand attack for stepped down main-hand attack and attack spell. Easily enough done. You can use that with the cycle based Wizard spells to create some fun play and dynamic interchanges with d20 rolls and the escalation die. 3) Shield/Blur etc are all in the game to buff active defense in place of a Fighter's stout, passive AC. So. If you take the Ranger chassis, bump down his AC by 2, give him the Sorceror Feature that bumps AC by 2 and prevents OAs for spellcasting, give him the Ranger dual strike feature but use Cycle spells as the offhand, give him a few Wizard spells like Shield/Blur, etc...you're there. Maybe another feature that lets you teleport on recharge or with the escalation die maybe. Just make sure the math works and you're in gish heaven. [/QUOTE]
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