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My Review of 13th Age
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<blockquote data-quote="NinjaPaladin" data-source="post: 6170201" data-attributes="member: 6747691"><p>Manbearcat:</p><p></p><p>The only caveat I would add is that it cannot be so good at either Fighteriness or Maginess that it obviates the need for a pure class.</p><p></p><p>I'd have to play around with the build you're describing, but my concern is that right now, it's too powerful. Rangers don't get access to Shield or Blur. Neither do Sorcerers -- even those with the Spell Fist talent. Shield and Blur are there as an "Oh, crap" feature for Wizards, not a means to make a viable close-quarters arcane combatant, and a Wizard putting Blur on a Fighter or Barbarian is making a VERY powerful person at the cost of spending one of his Dailies on buffing someone else.</p><p></p><p>I can see dropping the Ranger AC by 2, and then replacing one of the Ranger Talents with Spell Fist to make up for it, so you've got close-quarters casting (including Con for spell damage). I can see making a Talent that gives the Ranger access to a single sorcerer or wizard At-Will (Burning Hands, Chaos Bolt, Scorching Ray, Magic Missile, Ray of Frost, or Shocking Grasp). I can see also adding in that said at-will can be used with either Double Melee or Double Ranged. Add in the existing Fey Enchantment for a Daily, and you should be good to go.</p><p></p><p>1st Level Ranger: Can cast spells and use weapons reasonably well</p><p>Spell Fist</p><p>At-Will Spell</p><p>Fey Queen's Enchantment</p><p></p><p>1st Level Ranger: Less magical but with dual-wielding</p><p>Spell Fist</p><p>At-Will Spell</p><p>Double Melee Attack</p><p></p><p></p><p>Like I said, I would not add in teleporting or using the escalation die in any way beyond the existing benefits a ranger gets for it, nor would I add Shield/Blur. A Ranger who wants to be more defensively focused can give up the Fey Enchantment talent for the Ex Cathedra talent (and take Shield of Faith), and then add in Fey Enchantment at 5th level.</p><p></p><p>Like I said, I'd have to play around with it to see how it felt, though. YMMV.</p><p></p><p>EDIT: To be fair, a sorcerer with the talent that lets you get a same-level Wizard spell does give you access to Shield and Blur, among other things, and I could see a very specific build combining Spell Fist and the Arcane Heritage talent to make a close-combat sorcerer... but I still wouldn't give that to a Ranger.</p></blockquote><p></p>
[QUOTE="NinjaPaladin, post: 6170201, member: 6747691"] Manbearcat: The only caveat I would add is that it cannot be so good at either Fighteriness or Maginess that it obviates the need for a pure class. I'd have to play around with the build you're describing, but my concern is that right now, it's too powerful. Rangers don't get access to Shield or Blur. Neither do Sorcerers -- even those with the Spell Fist talent. Shield and Blur are there as an "Oh, crap" feature for Wizards, not a means to make a viable close-quarters arcane combatant, and a Wizard putting Blur on a Fighter or Barbarian is making a VERY powerful person at the cost of spending one of his Dailies on buffing someone else. I can see dropping the Ranger AC by 2, and then replacing one of the Ranger Talents with Spell Fist to make up for it, so you've got close-quarters casting (including Con for spell damage). I can see making a Talent that gives the Ranger access to a single sorcerer or wizard At-Will (Burning Hands, Chaos Bolt, Scorching Ray, Magic Missile, Ray of Frost, or Shocking Grasp). I can see also adding in that said at-will can be used with either Double Melee or Double Ranged. Add in the existing Fey Enchantment for a Daily, and you should be good to go. 1st Level Ranger: Can cast spells and use weapons reasonably well Spell Fist At-Will Spell Fey Queen's Enchantment 1st Level Ranger: Less magical but with dual-wielding Spell Fist At-Will Spell Double Melee Attack Like I said, I would not add in teleporting or using the escalation die in any way beyond the existing benefits a ranger gets for it, nor would I add Shield/Blur. A Ranger who wants to be more defensively focused can give up the Fey Enchantment talent for the Ex Cathedra talent (and take Shield of Faith), and then add in Fey Enchantment at 5th level. Like I said, I'd have to play around with it to see how it felt, though. YMMV. EDIT: To be fair, a sorcerer with the talent that lets you get a same-level Wizard spell does give you access to Shield and Blur, among other things, and I could see a very specific build combining Spell Fist and the Arcane Heritage talent to make a close-combat sorcerer... but I still wouldn't give that to a Ranger. [/QUOTE]
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