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My review of ETools........long post
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<blockquote data-quote="HexGunna" data-source="post: 304149" data-attributes="member: 5375"><p>I concur -</p><p>And I'd like to add - (and you can verify by talking to the PCGen Folks) - they would & could do MUCH more IF they weren't limited by the OGL license.</p><p></p><p>Sm!Rk: Son, I'm losing ya. I sent my $30 donation to PCGen, I own NWN (2 copies), All the Campaign Cartographer stuff which I use religiously, Numerous D&D3E books, I bought a Dell to run linux off of to host my games Websites. I own a registered version of PaintShop Pro. For The orignal feature set of Master Tools I'd shell out $70. No flinching. And knowing I'd never use the graphics or the mapper in it. Show me one - and I'll buy the Ferrari EVERYTIME!! - But let me spell it out for you - I referenced NWN because it is Proof-of-concept. Somebody figured out one way and implemented it. I can in NWN build a Half-Dragon Undead Sorcerer(If I so chose) or (DIG THIS) an Undead, Fey, fighter with monsterous levels. The my orignal statement isn't about how much NWN supports of D&D3E, but what characters it can build, thus it demonstrates that "it is doable" and folks are "doing it". Why they(NWN) took the road they did is an argument about target market audience. And the can do it because they have WotC on board. </p><p>(Which ETools did too................)</p><p></p><p>I missed your point about CAD software and such having millions of hours and such behind them ? Are you saying a D&D3E char/monster generator that supports the CRB is on par with these other pieces of (CAD-like) software?</p><p>If you are - then I'm prolly done with you and this specific topic where we disagree. </p><p>Because I will vehemently cling to the notion that this tool can be done, under a year supporting the CRB because it is NOT complex. It is not CAD software. It's a big Windows Wizard driven by game rules (the engine) the likes of which already exist today.</p><p>And perhaps did yesterday...</p><p>But it's all moot man, purely academic until OGL is no longer an obstacle...Nothing I can do or say. </p><p>It just all so much talk.</p></blockquote><p></p>
[QUOTE="HexGunna, post: 304149, member: 5375"] I concur - And I'd like to add - (and you can verify by talking to the PCGen Folks) - they would & could do MUCH more IF they weren't limited by the OGL license. Sm!Rk: Son, I'm losing ya. I sent my $30 donation to PCGen, I own NWN (2 copies), All the Campaign Cartographer stuff which I use religiously, Numerous D&D3E books, I bought a Dell to run linux off of to host my games Websites. I own a registered version of PaintShop Pro. For The orignal feature set of Master Tools I'd shell out $70. No flinching. And knowing I'd never use the graphics or the mapper in it. Show me one - and I'll buy the Ferrari EVERYTIME!! - But let me spell it out for you - I referenced NWN because it is Proof-of-concept. Somebody figured out one way and implemented it. I can in NWN build a Half-Dragon Undead Sorcerer(If I so chose) or (DIG THIS) an Undead, Fey, fighter with monsterous levels. The my orignal statement isn't about how much NWN supports of D&D3E, but what characters it can build, thus it demonstrates that "it is doable" and folks are "doing it". Why they(NWN) took the road they did is an argument about target market audience. And the can do it because they have WotC on board. (Which ETools did too................) I missed your point about CAD software and such having millions of hours and such behind them ? Are you saying a D&D3E char/monster generator that supports the CRB is on par with these other pieces of (CAD-like) software? If you are - then I'm prolly done with you and this specific topic where we disagree. Because I will vehemently cling to the notion that this tool can be done, under a year supporting the CRB because it is NOT complex. It is not CAD software. It's a big Windows Wizard driven by game rules (the engine) the likes of which already exist today. And perhaps did yesterday... But it's all moot man, purely academic until OGL is no longer an obstacle...Nothing I can do or say. It just all so much talk. [/QUOTE]
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