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*Pathfinder & Starfinder
My Revision of the Marshal
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<blockquote data-quote="airwalkrr" data-source="post: 3094179" data-attributes="member: 12460"><p>Sorry for the confusion. It is clearer in the document. I developed a "fair" save to approximate the gap between good and poor saves. I use it in some of my other house rules. Fighters get upgraded to fair Reflex saves for instance, and bards get downgraded to fair Will saves. The marshal has a fair Fortitutde save, to emphasize that he is not a front-line fighter but a support character.</p><p></p><p></p><p></p><p>Circumstance bonuses, just like the regular marshal's auras.</p><p></p><p></p><p></p><p>I thought there should be some encouragement for the marshal to have a decent Intelligence score. And it makes sense since the move action is very tactical in nature whereas the auras are more dependent on the marshal's personal skill and motivating capacity. A number of marshals will opt for Combat Expertise anyway so this is not a huge stretch. In my opinion, Charisma and Intelligence should be the primary abilities for the marshal, with Strength or Dexterity and Constitution as secondary abilities. It might be causing too much MAD though. That's why I'm posting it here; feedback. You think it is a bit much? It probably wouldn't hurt anything balance-wise to make it a Charisma-dependent ability.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 3094179, member: 12460"] Sorry for the confusion. It is clearer in the document. I developed a "fair" save to approximate the gap between good and poor saves. I use it in some of my other house rules. Fighters get upgraded to fair Reflex saves for instance, and bards get downgraded to fair Will saves. The marshal has a fair Fortitutde save, to emphasize that he is not a front-line fighter but a support character. Circumstance bonuses, just like the regular marshal's auras. I thought there should be some encouragement for the marshal to have a decent Intelligence score. And it makes sense since the move action is very tactical in nature whereas the auras are more dependent on the marshal's personal skill and motivating capacity. A number of marshals will opt for Combat Expertise anyway so this is not a huge stretch. In my opinion, Charisma and Intelligence should be the primary abilities for the marshal, with Strength or Dexterity and Constitution as secondary abilities. It might be causing too much MAD though. That's why I'm posting it here; feedback. You think it is a bit much? It probably wouldn't hurt anything balance-wise to make it a Charisma-dependent ability. [/QUOTE]
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My Revision of the Marshal
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