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<blockquote data-quote="Brennin Magalus" data-source="post: 2031107" data-attributes="member: 13103"><p>Fusangite kindly suggested I start a thread on my world, so that is what I am doing here. I have a deep and abiding interest in the 4th century Roman Empire, which serves as the historical milieu of my game (see the link in my signature). </p><p></p><p>The approach I take with my pseudo-Roman world is probably most akin to the approach taken by S&S in their R&R: Excalibur book. In that book they tend to accommodate the Arthurian mythos to D&D, not the other way around. In my game, for example, I do not limit armor to "lorica hamata" or "lorica segmentata." Not only is it a pain, but I figure that, in a world with dwarves and magic, the Romans would have "advanced" armor.</p><p></p><p>Another thing I try to do is fully integrate the non-humans instead of tacking them on as if they do not influence the world whatsoever. One of the ways I have thought of approaching this is to replace real world cultures of Late Antiquity with non-humans. For example, I have replaced the Sassanid Persia with a Gray Elven monarchy/magocracy, which tends toward neutrality (I thought a neutral villain would be a nice switch). The Gray Elves (for lack of a better name) have subjugated the Hobgoblins (who have replaced the Turks) who now serve in their military.</p><p></p><p>Similarly, I have replaced the Huns (and Mongolians) with goblins and have contemplated replacing Germans with shifters and Goths with Orcs.</p><p></p><p>As for religion, I want to simulate Christian Rome, so there is one good deity (Tagathon, from Ancient Greek "to agathon," which denotes "the good") and one evil deity with three aspects (Tergenus, from "ter genus," which denotes "three natures"). Pagan nature worship also exists, as well as pseudo-Buddhism in far away Bharat, Zhong Guo, and Zipangu (incidentally, monks must come from one of these places or the Gray Elven Empire).</p><p></p><p>Another thing I like to do is come up with campaign specific terms drawn from Latin, Greek, and Keltic (I am not a stickler here--I am willing to use ecclesiastic Latin, for example, or not pay attention to the difference between P-Keltic and Q-Keltic). An example of this is my campaign specific term for the paladin: "eques dei" (Latin for "knight" or "horseman" of God).</p><p></p><p>Um, what else? I was thinking of adding the warforged as a collaboration between the dwarves and the Romans to counter Gray Elven mages and their Hobgoblin soldiers on the battlefield. Also, I have thought of making changelings the "new drow" by having them rule the Underdark.</p><p></p><p>Well, that's-a my world. I plan on running a PBP or something like unto it sometime in the future, and when I do I will recruit here.</p></blockquote><p></p>
[QUOTE="Brennin Magalus, post: 2031107, member: 13103"] Fusangite kindly suggested I start a thread on my world, so that is what I am doing here. I have a deep and abiding interest in the 4th century Roman Empire, which serves as the historical milieu of my game (see the link in my signature). The approach I take with my pseudo-Roman world is probably most akin to the approach taken by S&S in their R&R: Excalibur book. In that book they tend to accommodate the Arthurian mythos to D&D, not the other way around. In my game, for example, I do not limit armor to "lorica hamata" or "lorica segmentata." Not only is it a pain, but I figure that, in a world with dwarves and magic, the Romans would have "advanced" armor. Another thing I try to do is fully integrate the non-humans instead of tacking them on as if they do not influence the world whatsoever. One of the ways I have thought of approaching this is to replace real world cultures of Late Antiquity with non-humans. For example, I have replaced the Sassanid Persia with a Gray Elven monarchy/magocracy, which tends toward neutrality (I thought a neutral villain would be a nice switch). The Gray Elves (for lack of a better name) have subjugated the Hobgoblins (who have replaced the Turks) who now serve in their military. Similarly, I have replaced the Huns (and Mongolians) with goblins and have contemplated replacing Germans with shifters and Goths with Orcs. As for religion, I want to simulate Christian Rome, so there is one good deity (Tagathon, from Ancient Greek "to agathon," which denotes "the good") and one evil deity with three aspects (Tergenus, from "ter genus," which denotes "three natures"). Pagan nature worship also exists, as well as pseudo-Buddhism in far away Bharat, Zhong Guo, and Zipangu (incidentally, monks must come from one of these places or the Gray Elven Empire). Another thing I like to do is come up with campaign specific terms drawn from Latin, Greek, and Keltic (I am not a stickler here--I am willing to use ecclesiastic Latin, for example, or not pay attention to the difference between P-Keltic and Q-Keltic). An example of this is my campaign specific term for the paladin: "eques dei" (Latin for "knight" or "horseman" of God). Um, what else? I was thinking of adding the warforged as a collaboration between the dwarves and the Romans to counter Gray Elven mages and their Hobgoblin soldiers on the battlefield. Also, I have thought of making changelings the "new drow" by having them rule the Underdark. Well, that's-a my world. I plan on running a PBP or something like unto it sometime in the future, and when I do I will recruit here. [/QUOTE]
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