Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
My Sahuagin Lore
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="el-remmen" data-source="post: 8675341" data-attributes="member: 11"><p>So my local group is on the cusp of starting U3 - The Final Enemy as it appears in <em>Ghosts of Saltmarsh </em>with some changes and additions. Before this happens they will be attending a council of the various allies (humans, dwarves, lizardfolk, sea elves, locathah, and merfolk), where they will be various political shenanigans (including a backdoor link to my own version of <em>White Plume Mountain</em>, which is not relevant here, but I am proud of) - and during the three days of preparation and meetings, a trio of elves will show up unannounced bearing lore about the foe these different communities have bound together to resist. In my setting, elves are reclusive and on the decline - rarely seen, even more rarely talked to - so their arrival is a big deal. </p><p></p><p>Essentially, they come to honor a promise made long ago to their shorter lived and estranged aquatic kin, which was to hold fast to the lore of the sahuagin who have been known to disappear for centuries and then re-emerge in conquering numbers. Since sea elf lore and literature is oral and not literate, things can be more easily forgotten or twisted. In the old days, the bonds between different elf groups were used to make up for each other's weaknesses and complement their strengths - thus such lore was entrusted to much longer lived kin who tend to write things down.</p><p></p><p>Rather than read through the list of things myself, I plan to share the info below on a handout (And we may go around the table and each read one aloud that strikes us as important). And this can be the basis for any other questions the PCs may have for their prep for the scouting raid they have been asked to undertake.</p><p></p><p>Not everything here is necessary relevant or 100% accurate and I plan to remind the players that this info is from the PoV of ancient (from the PC's perspective) elves).</p><p></p><p></p><p></p><p>Any feedback? Anything you think I should add? Anything that is either a part of traditional D&D sahuagin lore or that might be cool to consider? This is meant to be general lore about sahuagin that could be useful, but not specifically about the lair to be raided (though some bits of lore - like there is an arena for bloodsport - will be relevant).</p></blockquote><p></p>
[QUOTE="el-remmen, post: 8675341, member: 11"] So my local group is on the cusp of starting U3 - The Final Enemy as it appears in [I]Ghosts of Saltmarsh [/I]with some changes and additions. Before this happens they will be attending a council of the various allies (humans, dwarves, lizardfolk, sea elves, locathah, and merfolk), where they will be various political shenanigans (including a backdoor link to my own version of [I]White Plume Mountain[/I], which is not relevant here, but I am proud of) - and during the three days of preparation and meetings, a trio of elves will show up unannounced bearing lore about the foe these different communities have bound together to resist. In my setting, elves are reclusive and on the decline - rarely seen, even more rarely talked to - so their arrival is a big deal. Essentially, they come to honor a promise made long ago to their shorter lived and estranged aquatic kin, which was to hold fast to the lore of the sahuagin who have been known to disappear for centuries and then re-emerge in conquering numbers. Since sea elf lore and literature is oral and not literate, things can be more easily forgotten or twisted. In the old days, the bonds between different elf groups were used to make up for each other's weaknesses and complement their strengths - thus such lore was entrusted to much longer lived kin who tend to write things down. Rather than read through the list of things myself, I plan to share the info below on a handout (And we may go around the table and each read one aloud that strikes us as important). And this can be the basis for any other questions the PCs may have for their prep for the scouting raid they have been asked to undertake. Not everything here is necessary relevant or 100% accurate and I plan to remind the players that this info is from the PoV of ancient (from the PC's perspective) elves). Any feedback? Anything you think I should add? Anything that is either a part of traditional D&D sahuagin lore or that might be cool to consider? This is meant to be general lore about sahuagin that could be useful, but not specifically about the lair to be raided (though some bits of lore - like there is an arena for bloodsport - will be relevant). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
My Sahuagin Lore
Top