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My "Savage" Experience
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<blockquote data-quote="Retreater" data-source="post: 9529727" data-attributes="member: 42040"><p>I attempted to run a session of Savage Worlds on Sunday (Deadlands: Lost Colony, if you're curious). It wasn't my first time with the system, but my god it was like trying to pick fly poop out of a pepper shaker while wearing boxing gloves.</p><p></p><p>The first combat was terribly slow. People were continuously missing. Or failing to do enough damage to get past the Extras' toughness - so no one was getting shaken or wounded. I did permanently kill one character because Savage is swingy. (One round, I did 3 Wounds - two of which were soaked after spending several Bennies; the next round I did 5 Wounds - which I capped at 3, but the character died anyway.) </p><p></p><p>Characters wanted to use multiple shots with their higher RoF, but it was basically no different than just taking multiple actions. Powers, Edges, Hindrances, Equipment, and statblocks for the enemies and allies are scattered across multiple chapters in different books. </p><p></p><p>This isn't even my first time running it. I ran a 9 session campaign in Savage around a year ago. I've played in several other games.</p><p></p><p>How can a game that's supposed to be fast-paced ("Fast, Furious, and Fun") have an introductory battle that takes as long as a 4E D&D fight?</p></blockquote><p></p>
[QUOTE="Retreater, post: 9529727, member: 42040"] I attempted to run a session of Savage Worlds on Sunday (Deadlands: Lost Colony, if you're curious). It wasn't my first time with the system, but my god it was like trying to pick fly poop out of a pepper shaker while wearing boxing gloves. The first combat was terribly slow. People were continuously missing. Or failing to do enough damage to get past the Extras' toughness - so no one was getting shaken or wounded. I did permanently kill one character because Savage is swingy. (One round, I did 3 Wounds - two of which were soaked after spending several Bennies; the next round I did 5 Wounds - which I capped at 3, but the character died anyway.) Characters wanted to use multiple shots with their higher RoF, but it was basically no different than just taking multiple actions. Powers, Edges, Hindrances, Equipment, and statblocks for the enemies and allies are scattered across multiple chapters in different books. This isn't even my first time running it. I ran a 9 session campaign in Savage around a year ago. I've played in several other games. How can a game that's supposed to be fast-paced ("Fast, Furious, and Fun") have an introductory battle that takes as long as a 4E D&D fight? [/QUOTE]
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