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<blockquote data-quote="Thomas Shey" data-source="post: 9530070" data-attributes="member: 7026617"><p>I can't speak of the rules lookup issues, because I'm not familiar with the scenario, though it normally shouldn't be difficult to do a gunfight, even one with auto weapons and grenades. You can get some artifacts with Toughness levels too out of proportion to the the weapons on the other side, but unless you're firing at people ensconced in heavy cover (and continue doing so when it becomes an obvious problem), the dice have to be betraying you pretty strongly to not be getting fairly frequent raises given other elements of the system.</p><p></p><p>That said, as others have noted, that's a pretty high Toughness value from what I recall. Dead average humans have a 5 Toughness; ballistic vests may have a +4 versus guns, but its not super hard to shoot around vests (and they're largely useless against grenades), but if people were just banging away...</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9530070, member: 7026617"] I can't speak of the rules lookup issues, because I'm not familiar with the scenario, though it normally shouldn't be difficult to do a gunfight, even one with auto weapons and grenades. You can get some artifacts with Toughness levels too out of proportion to the the weapons on the other side, but unless you're firing at people ensconced in heavy cover (and continue doing so when it becomes an obvious problem), the dice have to be betraying you pretty strongly to not be getting fairly frequent raises given other elements of the system. That said, as others have noted, that's a pretty high Toughness value from what I recall. Dead average humans have a 5 Toughness; ballistic vests may have a +4 versus guns, but its not super hard to shoot around vests (and they're largely useless against grenades), but if people were just banging away... [/QUOTE]
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