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My "Savage" Experience
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<blockquote data-quote="TheHand" data-source="post: 9539810" data-attributes="member: 88835"><p>I used SW to run a 2-year “Gamma World” campaign (cribbing a lot from the SW Darwin’s World and Broken Earth books). One house rule I did, that helped with some of the lack of damage progress in combat, was have armor be ablative. </p><p></p><p>Since it was the wasteland and everything was junky and prone to breakage, the ablative armor fit the theme. The way it worked was every time someone took a Shaken or higher result, your Armor lost a point, essentially causing Toughness to drop. The players could later use downtime and scrapped parts to make repair checks on their armor.</p></blockquote><p></p>
[QUOTE="TheHand, post: 9539810, member: 88835"] I used SW to run a 2-year “Gamma World” campaign (cribbing a lot from the SW Darwin’s World and Broken Earth books). One house rule I did, that helped with some of the lack of damage progress in combat, was have armor be ablative. Since it was the wasteland and everything was junky and prone to breakage, the ablative armor fit the theme. The way it worked was every time someone took a Shaken or higher result, your Armor lost a point, essentially causing Toughness to drop. The players could later use downtime and scrapped parts to make repair checks on their armor. [/QUOTE]
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