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My "Savage" Experience
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<blockquote data-quote="Thomas Shey" data-source="post: 9562457" data-attributes="member: 7026617"><p>The problem is, any XP system that is actually doing the "XP for what you fought" thing is either going to produce a lot of junk encounters, or produce a faster advancement than some people want. In the end, levelling is going to be calculated on some value of expected encounters with such a system, and that's going to create problems for one set of expectations or another.</p><p></p><p></p><p></p><p></p><p>Eh. I think by 3e it was already fighting the system, because the truth is, the system <em>wanted</em> people to actually be able to explore higher levels. That has <em>much</em> more to do with it than whether you were doing experience or milestones. OD&D had what was in some respects, glacially slow advancement, and its two direct successors and earlier offshoots mostly kept that. I don't think that was necessarily a virtue, but it did make it possible to do really extended dungeon crawls because characters were going to, at best, level once or twice by the time it was done. By the time of 3e, the only way that was going to happen was if the dungeon was very empty, so little experience was being yielded for most of it.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9562457, member: 7026617"] The problem is, any XP system that is actually doing the "XP for what you fought" thing is either going to produce a lot of junk encounters, or produce a faster advancement than some people want. In the end, levelling is going to be calculated on some value of expected encounters with such a system, and that's going to create problems for one set of expectations or another. Eh. I think by 3e it was already fighting the system, because the truth is, the system [I]wanted[/I] people to actually be able to explore higher levels. That has [I]much[/I] more to do with it than whether you were doing experience or milestones. OD&D had what was in some respects, glacially slow advancement, and its two direct successors and earlier offshoots mostly kept that. I don't think that was necessarily a virtue, but it did make it possible to do really extended dungeon crawls because characters were going to, at best, level once or twice by the time it was done. By the time of 3e, the only way that was going to happen was if the dungeon was very empty, so little experience was being yielded for most of it. [/QUOTE]
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