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My School Mastery PrCs: Transmutation(Edited)
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<blockquote data-quote="Nifft" data-source="post: 1282321" data-attributes="member: 6562"><p>Very interesting! Here's my reply, which is based on the idea that Specialist Wizards would be a good basis for PrCs. The assumption of this PrC is that no Wizard can start out as a Specialist -- all Specialists are Prestige Classes.</p><p></p><p></p><p><span style="font-size: 12px">Transmuter as PrC</span></p><p></p><p>Role: Specialist Wizard</p><p></p><p><strong>Prerequisites:</strong></p><p>- Feats: Spell Focus (Transmutation)</p><p>- Spellcasting: Must be able to cast 4th level Wizard spells.</p><p>- Spells: Must know at least two Transmutation spells of each spell-level 1 through 4.</p><p></p><p></p><p><strong>Class Benefits:</strong></p><p>- HD: d4</p><p>- BAB: Poor (as Wizard)</p><p>- Good Save: Will / Bad Saves: Fortitude, Reflex</p><p>- Skill Points: 2 + Int bonus</p><p>- Class Skills: Concentration (Con), Craft (Any) (Int), Decypher Script (Int), Knowlege (any) (Int), Profession (Wis), and Spellcraft (Int).</p><p></p><p></p><p>[code][u]</p><p>Level BAB Fort Ref Will Spellcasting Special Abilities[/u]</p><p> 1 +0 +0 +0 +2 +1 Level Extra Spells, Prohibited Schools</p><p> 2 +1 +0 +0 +3 +1 Level School Defense +1</p><p> 3 +1 +1 +1 +3 +1 Level A Thousand Faces</p><p> 4 +2 +1 +1 +4 +1 Level Transmuation Power +1</p><p> 5 +2 +1 +1 +4 +1 Level School Defense +2</p><p> 6 +3 +2 +2 +5 +1 Level Trans-Augmentation</p><p> 7 +3 +2 +2 +5 +1 Level Transmutation Power +2</p><p> 8 +4 +2 +2 +6 +1 Level School Defense +3</p><p> 9 +4 +3 +3 +6 +1 Level Trans-Augmentation</p><p>10 +5 +3 +3 +7 +1 Level Ability Increase (+2 Int)</p><p>[/code]</p><p></p><p><strong>Special Abilities</strong>:</p><ul> <li data-xf-list-type="ul"><u>Spellcasting</u>: Increases apply to Wizard spells.</li> <li data-xf-list-type="ul"><u>Extra Spells</u>: Starting at 1st level, the Transmuter may prepare one extra Transmutation spell at each available spell level. This ability functions exactly as described in the SRD under Wizard School Specialization.</li> <li data-xf-list-type="ul"><u>Prohibited Schools</u>: At 1st level, the Transmuter must select two schools of magic, from which he may never again prepare spells. This prohibition functions exactly as described in the SRD under Wizard School Specialization.</li> <li data-xf-list-type="ul"><u>School Defense</u> (Su): The Transmuter gains the indicated bonus to any save against Transmutation effects, including spells of the Transmutation school or any of these effects: Slow, Petrification, Polymorph, Discorporate, Disintegrate, Enlarge, and Reduce.</li> <li data-xf-list-type="ul"><u>A Thousand Faces</u> (Su): At 3rd level, the Transmuter gains the ability to change his form at will. This functions exactly like the 13th level Druid ability of the same name.</li> <li data-xf-list-type="ul"><u>Transmutation Power</u> (Su): The Transmuter gains the indicated bonus to his Caster Level when casting Transmutation spells. This is equivalent to, and stacks with, the Archmage's Spell Power ability, but applies only to Transmutation spells.</li> <li data-xf-list-type="ul"><u>Trans-Augmentation</u>: The Transmuter gains one ability from the following list:<br /> * Morpho-Augmentation: When taking a shape not his own, the Transmuter gains +4 Str and +4 Dex.<br /> * Elasticity: The Transmuter gains +2 to all Reflex saves.<br /> * Tenacity: The Transmuter gains +2 to all Fortitude saves.<br /> * Augmented Flesh: The Transmuter gains DR 5/Magic (Su).<br /> * Augmented Health: The Transmuter becomes immune to all non-magical diseases. (Magical diseases include Mummy Rot and Lycanthropy.)<br /> * Augmented Metabolism: The Transmuter gains +1 Con. This bonus is gained as if through level advancement.</li> <li data-xf-list-type="ul"><u>Ability Increase</u> (Ex): The Transmuter gains a total of +2 Intelligence. This bonus is gained as if through level advancement.</li> </ul></blockquote><p></p>
[QUOTE="Nifft, post: 1282321, member: 6562"] Very interesting! Here's my reply, which is based on the idea that Specialist Wizards would be a good basis for PrCs. The assumption of this PrC is that no Wizard can start out as a Specialist -- all Specialists are Prestige Classes. [size=3]Transmuter as PrC[/size] Role: Specialist Wizard [b]Prerequisites:[/b] - Feats: Spell Focus (Transmutation) - Spellcasting: Must be able to cast 4th level Wizard spells. - Spells: Must know at least two Transmutation spells of each spell-level 1 through 4. [b]Class Benefits:[/b] - HD: d4 - BAB: Poor (as Wizard) - Good Save: Will / Bad Saves: Fortitude, Reflex - Skill Points: 2 + Int bonus - Class Skills: Concentration (Con), Craft (Any) (Int), Decypher Script (Int), Knowlege (any) (Int), Profession (Wis), and Spellcraft (Int). [code][u] Level BAB Fort Ref Will Spellcasting Special Abilities[/u] 1 +0 +0 +0 +2 +1 Level Extra Spells, Prohibited Schools 2 +1 +0 +0 +3 +1 Level School Defense +1 3 +1 +1 +1 +3 +1 Level A Thousand Faces 4 +2 +1 +1 +4 +1 Level Transmuation Power +1 5 +2 +1 +1 +4 +1 Level School Defense +2 6 +3 +2 +2 +5 +1 Level Trans-Augmentation 7 +3 +2 +2 +5 +1 Level Transmutation Power +2 8 +4 +2 +2 +6 +1 Level School Defense +3 9 +4 +3 +3 +6 +1 Level Trans-Augmentation 10 +5 +3 +3 +7 +1 Level Ability Increase (+2 Int) [/code] [b]Special Abilities[/b]: [list] [*][u]Spellcasting[/u]: Increases apply to Wizard spells. [*][u]Extra Spells[/u]: Starting at 1st level, the Transmuter may prepare one extra Transmutation spell at each available spell level. This ability functions exactly as described in the SRD under Wizard School Specialization. [*][u]Prohibited Schools[/u]: At 1st level, the Transmuter must select two schools of magic, from which he may never again prepare spells. This prohibition functions exactly as described in the SRD under Wizard School Specialization. [*][u]School Defense[/u] (Su): The Transmuter gains the indicated bonus to any save against Transmutation effects, including spells of the Transmutation school or any of these effects: Slow, Petrification, Polymorph, Discorporate, Disintegrate, Enlarge, and Reduce. [*][u]A Thousand Faces[/u] (Su): At 3rd level, the Transmuter gains the ability to change his form at will. This functions exactly like the 13th level Druid ability of the same name. [*][u]Transmutation Power[/u] (Su): The Transmuter gains the indicated bonus to his Caster Level when casting Transmutation spells. This is equivalent to, and stacks with, the Archmage's Spell Power ability, but applies only to Transmutation spells. [*][u]Trans-Augmentation[/u]: The Transmuter gains one ability from the following list: * Morpho-Augmentation: When taking a shape not his own, the Transmuter gains +4 Str and +4 Dex. * Elasticity: The Transmuter gains +2 to all Reflex saves. * Tenacity: The Transmuter gains +2 to all Fortitude saves. * Augmented Flesh: The Transmuter gains DR 5/Magic (Su). * Augmented Health: The Transmuter becomes immune to all non-magical diseases. (Magical diseases include Mummy Rot and Lycanthropy.) * Augmented Metabolism: The Transmuter gains +1 Con. This bonus is gained as if through level advancement. [*][u]Ability Increase[/u] (Ex): The Transmuter gains a total of +2 Intelligence. This bonus is gained as if through level advancement. [/list] [/QUOTE]
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