This was a voyage of a RPG Gamemaster, whose imagination was ignited almost 30 years ago by the promise of exploring new worlds, of encountering strange aliens, and by the promise of adventure in the vastness of space by a collection of artifacts bearing the name “Star Frontiers”. His initial missions grew into a continuing journey, one which would expand to include new rule systems, false starts and dead campaigns, but one that would eventually grow to include a new generation.
Empowered by new understanding of the RPG science fiction universe and equipped with new technology, his continuing mission is to throw players into the unknown where frontier justice can be dispensed at the end of a blaster…
Almost 30 years ago, I was introduced to Dungeons & Dragons and while that game captured my imagination, it was TSR’s sister product line, Star Frontiers that launched me into RPG gamemastering at FTL speeds, never to return. My first true campaign was a Star Frontiers campaign which fed directly into my insatiable love of science fiction. Unsurprisingly, the majority of my RPG hobby has been spent in the realm of swords-and-sorcery but I always come back with a desire to scratch my science-fiction itch.
Many posts and threads have been made that talk to the challenges and pitfalls as well as the victories of science-fiction gaming but the biggest hurdles that I always encountered boiled down to these:
1. Conveying the setting. Science fiction is much broader than traditional sword-and-sorcery fantasy and players often have different expectations & tastes.
2. Rules with enough depth but not so complex that they get in the way of play or require so much prep that you can’t focus on addressing #1, above.
3. RPG aids. Space is pretty darn big. Having to build it from scratch or having to rely on a single publisher can be a recipe for a stalled campaign.
This thread isn’t about a one-true-way approach nor is it meant as an advertisement. However, this weekend I had one of the most rewarding GMing experiences, ever. While kudos definitely go to my son and his group of friends (the players), it was an effortless experience for me to run do to a set of products and I want to give a shout of thanks to those companies as well as highlight how they positively impacted my game for other GMs that may be looking to enhance their science-fiction gaming.
Empowered by new understanding of the RPG science fiction universe and equipped with new technology, his continuing mission is to throw players into the unknown where frontier justice can be dispensed at the end of a blaster…
Almost 30 years ago, I was introduced to Dungeons & Dragons and while that game captured my imagination, it was TSR’s sister product line, Star Frontiers that launched me into RPG gamemastering at FTL speeds, never to return. My first true campaign was a Star Frontiers campaign which fed directly into my insatiable love of science fiction. Unsurprisingly, the majority of my RPG hobby has been spent in the realm of swords-and-sorcery but I always come back with a desire to scratch my science-fiction itch.
Many posts and threads have been made that talk to the challenges and pitfalls as well as the victories of science-fiction gaming but the biggest hurdles that I always encountered boiled down to these:
1. Conveying the setting. Science fiction is much broader than traditional sword-and-sorcery fantasy and players often have different expectations & tastes.
2. Rules with enough depth but not so complex that they get in the way of play or require so much prep that you can’t focus on addressing #1, above.
3. RPG aids. Space is pretty darn big. Having to build it from scratch or having to rely on a single publisher can be a recipe for a stalled campaign.
This thread isn’t about a one-true-way approach nor is it meant as an advertisement. However, this weekend I had one of the most rewarding GMing experiences, ever. While kudos definitely go to my son and his group of friends (the players), it was an effortless experience for me to run do to a set of products and I want to give a shout of thanks to those companies as well as highlight how they positively impacted my game for other GMs that may be looking to enhance their science-fiction gaming.