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<blockquote data-quote="Morrus" data-source="post: 6734337" data-attributes="member: 1"><p>Another couple of hours' play today. I briefly tried the DM tools and made a blue bear and littered a campsite with random logs, tents, horses, and other junk. I then returned to the single player campaign.</p><p></p><p>My impression that this is Neverwinter Nights continues. In gameplay, it feels almost exactly the same, down to the party management, the voices, everything. It really is NWN3, I feel. </p><p></p><p>Some folks are bothered by the cooldown abilities for spells and the like; I'm not. It's not faithfully D&D, but it works well enough in play.</p><p></p><p>My main complaint is that the environments - especially outdoors ones - are so detailed and cluttered that it can be hard to actually see what's going on. Sometimes I can't even make out my own characters! They're very immersive, though.</p><p></p><p>I fought some bandits, then found their cave and entered it. I cleared a couple of levels of the cave, fought spiders (which drop armor and stuff! weird!) and a mimic (which was funny). Plus various bandits, and then some goblins. The goblins are surprisingly tough. </p><p></p><p>At this point, the party is 4-strong - my fighter, an elf cleric, a dwarf rogue, and a halfling fighter. At one point the halfling fighter takes off on his own in a rage, and you have to find him before he gets killed. He seems to be able to take care of himself, though, with the trail of bodies he leaves. I guess he levelled up immediately after leaving the party.</p><p></p><p>A wizard joined the group.</p><p></p><p>That's it so far. There was a cutscene where an evil knight murdered a couple of prisoners (this is what set the halfling off on his rage). I guess I'll be fighting him soon.</p><p></p><p>I ran into some minor issues - sometimes party members just stand around and don't follow or fight. I guess that's a pre-release bug or something. Not sure.</p><p></p><p>I enjoy some of the British and Irish regional accents in there. Nice range of voice artists. I still fall asleep clicking though lengthy conversations though, especially if I'm being made to do so for the second time because I forgot to save!</p><p></p><p>All in all, still enjoying it, still feel it's NWN. The thing which will keep me is if the DM tools produce an easy to use tile-based area creator (like the NWN1, not the horrid NW2 one) and some kind of support for persistent environments. I'd love to set up a little EN World village which folks could pop into at any time of day or night. I did that with NWN1, and that was fun.</p></blockquote><p></p>
[QUOTE="Morrus, post: 6734337, member: 1"] Another couple of hours' play today. I briefly tried the DM tools and made a blue bear and littered a campsite with random logs, tents, horses, and other junk. I then returned to the single player campaign. My impression that this is Neverwinter Nights continues. In gameplay, it feels almost exactly the same, down to the party management, the voices, everything. It really is NWN3, I feel. Some folks are bothered by the cooldown abilities for spells and the like; I'm not. It's not faithfully D&D, but it works well enough in play. My main complaint is that the environments - especially outdoors ones - are so detailed and cluttered that it can be hard to actually see what's going on. Sometimes I can't even make out my own characters! They're very immersive, though. I fought some bandits, then found their cave and entered it. I cleared a couple of levels of the cave, fought spiders (which drop armor and stuff! weird!) and a mimic (which was funny). Plus various bandits, and then some goblins. The goblins are surprisingly tough. At this point, the party is 4-strong - my fighter, an elf cleric, a dwarf rogue, and a halfling fighter. At one point the halfling fighter takes off on his own in a rage, and you have to find him before he gets killed. He seems to be able to take care of himself, though, with the trail of bodies he leaves. I guess he levelled up immediately after leaving the party. A wizard joined the group. That's it so far. There was a cutscene where an evil knight murdered a couple of prisoners (this is what set the halfling off on his rage). I guess I'll be fighting him soon. I ran into some minor issues - sometimes party members just stand around and don't follow or fight. I guess that's a pre-release bug or something. Not sure. I enjoy some of the British and Irish regional accents in there. Nice range of voice artists. I still fall asleep clicking though lengthy conversations though, especially if I'm being made to do so for the second time because I forgot to save! All in all, still enjoying it, still feel it's NWN. The thing which will keep me is if the DM tools produce an easy to use tile-based area creator (like the NWN1, not the horrid NW2 one) and some kind of support for persistent environments. I'd love to set up a little EN World village which folks could pop into at any time of day or night. I did that with NWN1, and that was fun. [/QUOTE]
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