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<blockquote data-quote="Zalbar The Mad" data-source="post: 6734620" data-attributes="member: 6789105"><p>When moving either box your characters and then click to move, or click 1 PC and then hit T. The advantage of double-clicking a PC is that the camera will now follow them instead of having to WASD around.</p><p></p><p></p><p></p><p></p><p>Prepare for a lot of disappointment. I spent all weekend with the DM tools and there are some serious things lacking. Every dungeon and area is pregenerated. There are no tilesets to build your own specific dungeon/area/locale/village/city/forest/mine/mountains etc. You are stuck using their preset terrains (mountain, forest, swamp, city, underdark) with 2-3 variants within each archetype. Mountain A, Mountain B, Forest A, Forest B, Forest C, City Street A, etc.</p><p></p><p> You can populate it with monsters, npc's and characters. The list of monsters is extremely limited. The quest scripting is also extremely limited. As far as I can tell you can't make dialogue with mutliple options as in the campaign. You can "quest text" > accept y/n. That's it. Add an update somewhere to give you more info along the way, then quest complete here's your reward.</p><p></p><p>Want to have rescued npc's trigger an event? </p><p></p><p>nope.</p><p></p><p>Want to have an npc unconscious and a prisoner?</p><p></p><p>nope.</p><p></p><p>Want to build your own dungeon or villain lair?</p><p></p><p>nope.</p><p></p><p>Want to build a small village like Red Larch, Hommlet, etc?</p><p></p><p>nope. There's not even a village terrain.</p><p></p><p>Coastal area? nope. Jungle? nope. Docks? Warehouse? Back Alley? nope, nope, nope.</p><p></p><p></p><p>They have said some DM stuff is not included in the head start because of spoilers, yet the entire campaign is there to play.</p><p></p><p>I'm waiting till after the full release before condemning this as a failure of implementation and imagination but I am not too hopeful. There are just too many negatives and bugs at this point to consider this even remotely like a proper D&D campaign editor.</p><p></p><p>P.S. do not put anything up near the spine of the world, you'll never be able to zoom in on it or move the location you created. UI blocks it. Actually the entire map section of Faerun they have is horrible. Moving, zooming, panning or scrolling. Good luck with that.</p><p></p><p></p><p>Zalbar The Mad</p></blockquote><p></p>
[QUOTE="Zalbar The Mad, post: 6734620, member: 6789105"] When moving either box your characters and then click to move, or click 1 PC and then hit T. The advantage of double-clicking a PC is that the camera will now follow them instead of having to WASD around. Prepare for a lot of disappointment. I spent all weekend with the DM tools and there are some serious things lacking. Every dungeon and area is pregenerated. There are no tilesets to build your own specific dungeon/area/locale/village/city/forest/mine/mountains etc. You are stuck using their preset terrains (mountain, forest, swamp, city, underdark) with 2-3 variants within each archetype. Mountain A, Mountain B, Forest A, Forest B, Forest C, City Street A, etc. You can populate it with monsters, npc's and characters. The list of monsters is extremely limited. The quest scripting is also extremely limited. As far as I can tell you can't make dialogue with mutliple options as in the campaign. You can "quest text" > accept y/n. That's it. Add an update somewhere to give you more info along the way, then quest complete here's your reward. Want to have rescued npc's trigger an event? nope. Want to have an npc unconscious and a prisoner? nope. Want to build your own dungeon or villain lair? nope. Want to build a small village like Red Larch, Hommlet, etc? nope. There's not even a village terrain. Coastal area? nope. Jungle? nope. Docks? Warehouse? Back Alley? nope, nope, nope. They have said some DM stuff is not included in the head start because of spoilers, yet the entire campaign is there to play. I'm waiting till after the full release before condemning this as a failure of implementation and imagination but I am not too hopeful. There are just too many negatives and bugs at this point to consider this even remotely like a proper D&D campaign editor. P.S. do not put anything up near the spine of the world, you'll never be able to zoom in on it or move the location you created. UI blocks it. Actually the entire map section of Faerun they have is horrible. Moving, zooming, panning or scrolling. Good luck with that. Zalbar The Mad [/QUOTE]
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