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My SCL first impressions
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<blockquote data-quote="EthanSental" data-source="post: 6735530" data-attributes="member: 6790058"><p>Nice write up JV, although I disagree on the overall fun factor. I ended up staying up and playing until 3 am this morning (glad I don't have to work today) something I haven't done for a game since I first played WoW back 10 or so years ago when it first came out. I died many a time with a total party wipe on the normal setting and the stabilize feels like the Ttrpg where a party member can go down but stabilize them. Granted there's no death saves but the feel of being able to get them back up and into the fight is better than having to say, dang now I have to load from my last save point since the fighter died. </p><p></p><p>I still haven't tried dm mode other than to click through as I was about to quit, I'll try it today. I never got into the depths of creation some on here seem to have with neverwinter nights so my expectations might be different than theirs in regards to adventure building.</p></blockquote><p></p>
[QUOTE="EthanSental, post: 6735530, member: 6790058"] Nice write up JV, although I disagree on the overall fun factor. I ended up staying up and playing until 3 am this morning (glad I don't have to work today) something I haven't done for a game since I first played WoW back 10 or so years ago when it first came out. I died many a time with a total party wipe on the normal setting and the stabilize feels like the Ttrpg where a party member can go down but stabilize them. Granted there's no death saves but the feel of being able to get them back up and into the fight is better than having to say, dang now I have to load from my last save point since the fighter died. I still haven't tried dm mode other than to click through as I was about to quit, I'll try it today. I never got into the depths of creation some on here seem to have with neverwinter nights so my expectations might be different than theirs in regards to adventure building. [/QUOTE]
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