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My Serenity campaign is over
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<blockquote data-quote="Cam Banks" data-source="post: 5252949" data-attributes="member: 3817"><p>Thanks for the feedback, Merric!</p><p></p><p>You're not alone in having issues with the system in the way you describe, and in fact that was one of the chief design issues I wanted to resolve when I overhauled Cortex for SMALLVILLE and LEVERAGE this year. I wanted competent characters to have a better chance of doing well, I wanted more potency with Plot Points, and I wanted to do away with fixed target numbers that seemed pitched too high or too out of reach for most characters.</p><p></p><p>Once LEVERAGE is out, I'm considering developing an unofficial SERENITY conversion, or at the very least providing some obvious nods to it in a CORTEX PLUS generic book later this year or early next year. I think the caper/heist approach of LEvERAGE would work well with Firefly-type games and fits more closely to my own vision of how those sorts of campaigns should run.</p><p></p><p>Cheers,</p><p>Cam</p></blockquote><p></p>
[QUOTE="Cam Banks, post: 5252949, member: 3817"] Thanks for the feedback, Merric! You're not alone in having issues with the system in the way you describe, and in fact that was one of the chief design issues I wanted to resolve when I overhauled Cortex for SMALLVILLE and LEVERAGE this year. I wanted competent characters to have a better chance of doing well, I wanted more potency with Plot Points, and I wanted to do away with fixed target numbers that seemed pitched too high or too out of reach for most characters. Once LEVERAGE is out, I'm considering developing an unofficial SERENITY conversion, or at the very least providing some obvious nods to it in a CORTEX PLUS generic book later this year or early next year. I think the caper/heist approach of LEvERAGE would work well with Firefly-type games and fits more closely to my own vision of how those sorts of campaigns should run. Cheers, Cam [/QUOTE]
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