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My Session 0 notes. How do YOU handle it?
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<blockquote data-quote="Mephistopheles" data-source="post: 6643484" data-attributes="member: 4460"><p>With table time increasingly at a premium, these days I tend to prepare a document that provides an overview of the campaign, send it out a few weeks ahead of the first session, and have at least one printed copy for the first session. It includes things like:</p><ul> <li data-xf-list-type="ul">a setting summary (usually a paragraph or so),</li> <li data-xf-list-type="ul">a list of known nations and states (maybe a line each),</li> <li data-xf-list-type="ul">a list of known organisations and factions (maybe a line each),</li> <li data-xf-list-type="ul">perhaps a map of the known world and starting area,</li> <li data-xf-list-type="ul">any other bits of assumed knowledge or non-standard lore on core elements,</li> <li data-xf-list-type="ul">custom content (races, classes, subclasses, etc.), options and house rules being used (if any).</li> </ul><p></p><p>If you're in a position where the group is in contact before play begins this can save time in the initial session as the players already know what to expect. It may also spark some pregame discussion about character choices and party composition, which again saves table time.</p><p></p><p>Once play is underway this becomes a living document that can be updated to include changes or decisions the group makes as play progresses. This is useful both to keep track of things and for any players that may join the group later on.</p></blockquote><p></p>
[QUOTE="Mephistopheles, post: 6643484, member: 4460"] With table time increasingly at a premium, these days I tend to prepare a document that provides an overview of the campaign, send it out a few weeks ahead of the first session, and have at least one printed copy for the first session. It includes things like: [LIST] [*]a setting summary (usually a paragraph or so), [*]a list of known nations and states (maybe a line each), [*]a list of known organisations and factions (maybe a line each), [*]perhaps a map of the known world and starting area, [*]any other bits of assumed knowledge or non-standard lore on core elements, [*]custom content (races, classes, subclasses, etc.), options and house rules being used (if any). [/LIST] If you're in a position where the group is in contact before play begins this can save time in the initial session as the players already know what to expect. It may also spark some pregame discussion about character choices and party composition, which again saves table time. Once play is underway this becomes a living document that can be updated to include changes or decisions the group makes as play progresses. This is useful both to keep track of things and for any players that may join the group later on. [/QUOTE]
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