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My Session 0 notes. How do YOU handle it?
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<blockquote data-quote="Talmek" data-source="post: 6643516" data-attributes="member: 74486"><p>My zero-sessions are typically not generated toward providing knowledge for the players, although I will answer any questions that they may have about the setting, house rules or other points. I guess this is a bit of an unfair advantage in this aspect as I have been GM'ing/playing with the same group of folks for about five years, so we know how each others' rules work.</p><p></p><p>My session zero looks more like a group brainstorming session where I ask questions like -</p><p></p><p><em>"What are your character's long-term goals?"</em> This will prompt questions about my campaign, and so on.</p><p><em>"Based on what you know about your class, do you intend on multi-classing at some point?"</em> This allows me to research and bring in opportunities for the players to accomplish their goals.</p><p><em>"What is your character's background story, and how would you like it to tie into the campaign?"</em> Again, allowing me to bring in opportunities for players to have the efforts of their backstories come to fruition within the campaign.</p><p></p><p>I've found that these types of questions will some creative answers from my players, and with other players present they will in turn build off of each other. As a group of long-time players this seems to also work well because with each campaign someone is always trying new race/class combinations.</p></blockquote><p></p>
[QUOTE="Talmek, post: 6643516, member: 74486"] My zero-sessions are typically not generated toward providing knowledge for the players, although I will answer any questions that they may have about the setting, house rules or other points. I guess this is a bit of an unfair advantage in this aspect as I have been GM'ing/playing with the same group of folks for about five years, so we know how each others' rules work. My session zero looks more like a group brainstorming session where I ask questions like - [I]"What are your character's long-term goals?"[/I] This will prompt questions about my campaign, and so on. [I]"Based on what you know about your class, do you intend on multi-classing at some point?"[/I] This allows me to research and bring in opportunities for the players to accomplish their goals. [I]"What is your character's background story, and how would you like it to tie into the campaign?"[/I] Again, allowing me to bring in opportunities for players to have the efforts of their backstories come to fruition within the campaign. I've found that these types of questions will some creative answers from my players, and with other players present they will in turn build off of each other. As a group of long-time players this seems to also work well because with each campaign someone is always trying new race/class combinations. [/QUOTE]
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