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My Session 0 notes. How do YOU handle it?
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<blockquote data-quote="Shiroiken" data-source="post: 6643661" data-attributes="member: 6775477"><p>Generally I hate spending time at a session to build characters and provide setup. That's why my games have Session 0 online, rather than IRL. I provide a campaign handout, either via Email, Facebook, or Roll20. This handout gives the players the general feel for the campaign, as well as the starting point. Included are character creation rules and houserules/variants that will be used. My players have the ability to discuss amongst themselves what they want to play, and how they will interact with each other before the campaign begins (if at all). This allows us to hit the ground running at the first session.</p><p></p><p>In the case of my last campaign, I also created a Player's Guide to Old Ferrond (the region of Greyhawk I was using) because the players were not familiar with Greyhawk, and most of their information was non-gygaxian. This provided general info on the area, including popular views on races, classes, and backgrounds. A bit of history helped drop clues for potential plot points later in the adventure (Temple of Elemental Evil). This helped the players get into the world before the game even started.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 6643661, member: 6775477"] Generally I hate spending time at a session to build characters and provide setup. That's why my games have Session 0 online, rather than IRL. I provide a campaign handout, either via Email, Facebook, or Roll20. This handout gives the players the general feel for the campaign, as well as the starting point. Included are character creation rules and houserules/variants that will be used. My players have the ability to discuss amongst themselves what they want to play, and how they will interact with each other before the campaign begins (if at all). This allows us to hit the ground running at the first session. In the case of my last campaign, I also created a Player's Guide to Old Ferrond (the region of Greyhawk I was using) because the players were not familiar with Greyhawk, and most of their information was non-gygaxian. This provided general info on the area, including popular views on races, classes, and backgrounds. A bit of history helped drop clues for potential plot points later in the adventure (Temple of Elemental Evil). This helped the players get into the world before the game even started. [/QUOTE]
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