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My Session 0 notes. How do YOU handle it?
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<blockquote data-quote="not-so-newguy" data-source="post: 6644174" data-attributes="member: 6786140"><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=4460" target="_blank">Mephistopheles</a></u></strong></em> </p><p></p><p>I like the bullet points, especially the suggested amount of info for each point. For the record, I do plan to pass along setting info via email and use it as "a living document." The tempting thing is to just copy / paste a bunch of stuff, but I think a well edited document with <em> just enough</em> info is the key here. Too much info could be just as bad as not enough info. This is a big reason why I started this thread.</p><p></p><p>ETA I'm working a little backwards here; figuring out what'll be discussed at the face-to-face session, <em> then </em> figuring out what I want in the Facebook discussion.</p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=74486" target="_blank">Talmek</a></u></strong></em></p><p></p><p>Yeah, this is how I handle it with my normal group (old friends and family). Some of us have played together for decades, though divorce has the group in hiatus. I hope temporarily, but these issues are obviously much bigger than the game and my desire to play it.</p><p></p><p>That being said, I look forward to DMing a different group. It's good to get out of your comfort zone once in awhile.</p><p></p><p></p><p></p><p>This is how I want the actual face-to-face session to go. The session can not be completed until I have input from the players, like any other session. Hopefully, they come to the table with a few ideas of their own.</p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=97077" target="_blank">iserith</a></u></strong></em> </p><p></p><p>From the link</p><p></p><p></p><p></p><p>and</p><p></p><p></p><p></p><p>Thanks for the link!</p><p></p><p>BTW, I like what you said there in the stuff I quoted. Especially hitting the ground running. I think taking a couple of hours in the beginning to make things clear will save time in the end. I'll be rereading this in the future to make sure I have my bases covered.</p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6776279" target="_blank">Rod Staffwand</a></u></strong></em></p><p></p><p></p><p>This is something that I'm struggling with right now. All the players will probably come from the AL group. Adventurers League is a <u>much</u> different style of game than I'm use to playing with the group changing from week-to-week. The two DMs, out of necessity, completely hand-wave much of game that I enjoy or take for granted as normal play. Things like continuity, holding players accountable for what their characters carry, and making sure players have an idea of what they can or can't do (the halfling rogue still tries to hide in plain site and is confounded when she's denied this)</p><p></p><p></p><p>Just to be clear, I'm not knocking these DMs' choices to simplify their game. They need to keep the things moving and the room gets a little hectic. There can be over 25 people at the tables playing D&D and board games. It'll be mass chaos at times, in the best way possible. A nerd bacchanal, if you will. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p></blockquote><p></p>
[QUOTE="not-so-newguy, post: 6644174, member: 6786140"] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=4460"]Mephistopheles[/URL][/U][/B][/I] I like the bullet points, especially the suggested amount of info for each point. For the record, I do plan to pass along setting info via email and use it as "a living document." The tempting thing is to just copy / paste a bunch of stuff, but I think a well edited document with [I] just enough[/I] info is the key here. Too much info could be just as bad as not enough info. This is a big reason why I started this thread. ETA I'm working a little backwards here; figuring out what'll be discussed at the face-to-face session, [I] then [/I] figuring out what I want in the Facebook discussion. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=74486"]Talmek[/URL][/U][/B][/I] Yeah, this is how I handle it with my normal group (old friends and family). Some of us have played together for decades, though divorce has the group in hiatus. I hope temporarily, but these issues are obviously much bigger than the game and my desire to play it. That being said, I look forward to DMing a different group. It's good to get out of your comfort zone once in awhile. This is how I want the actual face-to-face session to go. The session can not be completed until I have input from the players, like any other session. Hopefully, they come to the table with a few ideas of their own. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=97077"]iserith[/URL][/U][/B][/I] From the link and Thanks for the link! BTW, I like what you said there in the stuff I quoted. Especially hitting the ground running. I think taking a couple of hours in the beginning to make things clear will save time in the end. I'll be rereading this in the future to make sure I have my bases covered. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6776279"]Rod Staffwand[/URL][/U][/B][/I] This is something that I'm struggling with right now. All the players will probably come from the AL group. Adventurers League is a [U]much[/U] different style of game than I'm use to playing with the group changing from week-to-week. The two DMs, out of necessity, completely hand-wave much of game that I enjoy or take for granted as normal play. Things like continuity, holding players accountable for what their characters carry, and making sure players have an idea of what they can or can't do (the halfling rogue still tries to hide in plain site and is confounded when she's denied this) Just to be clear, I'm not knocking these DMs' choices to simplify their game. They need to keep the things moving and the room gets a little hectic. There can be over 25 people at the tables playing D&D and board games. It'll be mass chaos at times, in the best way possible. A nerd bacchanal, if you will. :-) [/QUOTE]
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