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My Short Rest DM trick...
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<blockquote data-quote="Gardens &amp; Goblins" data-source="post: 7044947" data-attributes="member: 6846794"><p>For us, any rest requires are suitable environment to relax.</p><p></p><p>Which naturally rules out most active war zones/sites of combat and demands not just the securing of an area, but for the characters to believe the area is genuinely secure. </p><p></p><p><strong>A room in an inn?</strong> Obviously, both short and long rests.</p><p><strong>A room in an inn in the shady part of town? </strong>With some precautions, short and long rest, though should the player/s come under attack, only short rests may soon be possible.</p><p><strong>A tower under siege? </strong>No long rests, but short rests during the night. </p><p><strong>A dungeon room?</strong> For the first few hours, no short rest. If those short rests are successful, a long rest can be attempted.</p><p><strong>Hanging around in Hell?</strong> Nope, unless they're lucky enough to have a magical escape/safe haven or find a suitably impressive stronghold.</p><p></p><p><strong>To clarify -</strong> the physicality of a locale is less important than the psychological sense of safety/security. It's one thing to border up the doors and windows and another to actually relax. <em>On the flip-side, they can believe a place is safe, begin to rest and then find out they were mistaken.</em></p></blockquote><p></p>
[QUOTE="Gardens & Goblins, post: 7044947, member: 6846794"] For us, any rest requires are suitable environment to relax. Which naturally rules out most active war zones/sites of combat and demands not just the securing of an area, but for the characters to believe the area is genuinely secure. [B]A room in an inn?[/B] Obviously, both short and long rests. [B]A room in an inn in the shady part of town? [/B]With some precautions, short and long rest, though should the player/s come under attack, only short rests may soon be possible. [B]A tower under siege? [/B]No long rests, but short rests during the night. [B]A dungeon room?[/B] For the first few hours, no short rest. If those short rests are successful, a long rest can be attempted. [B]Hanging around in Hell?[/B] Nope, unless they're lucky enough to have a magical escape/safe haven or find a suitably impressive stronghold. [B]To clarify -[/B] the physicality of a locale is less important than the psychological sense of safety/security. It's one thing to border up the doors and windows and another to actually relax. [I]On the flip-side, they can believe a place is safe, begin to rest and then find out they were mistaken.[/I] [/QUOTE]
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