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My Short Rest DM trick...
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<blockquote data-quote="Kabouter Games" data-source="post: 7045081" data-attributes="member: 6788812"><p>You're right that there's nothing explicit. Implicit? I should hope that by their third or fourth adventure they've picked up enough to be wary. </p><p></p><p>Since you brought up Tolkien, I'll follow your lead. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The only characters who were brand-new adventurers were the Hobbits. On their trip to Bree, they learned much, and had the benefit of several safe spaces in which to rest in ways which, in terms of 5e RAW, were long rests. After they left Bree, they were wiser and more wary, and under the tutelage of a veteran adventurer. From Bree to Imladris, they spent many days in the wilds of Eriador. According to some in this thread, they couldn't have enjoyed the benefits of a long rest the entire journey from Bree to Imladris. In fact, according to that interpretation, the night in the Prancing Pony wasn't a long rest, interrupted as it was by the Nazgûl, which means they wouldn't have had a long rest from Bombadil's house to Imladris. Were that true, they'd have died from RAW exhaustion long before they made the fords of Bruinen.</p><p></p><p>After they set out from Imladris, the only time the Fellowship truly left their guard down was in Lórien. But that doesn't mean they didn't enjoy the benefit of long rests in Moria or during the remainder of their time in the wilderness of Middle-Earth. Again, they'd have been dead from RAW exhaustion, if that were the case.</p><p></p><p>If anything, my pushing my professional experience onto the the game means <strong>more</strong> heroics entirely in line with common fantasy tropes found in Tolkien's canon, because it means the heroes can continue to use their powers and abilities - in other words, be heroic - far longer, and under far greater duress.</p><p></p><p>None of this is to say that if you play with "no long rests unless in town" that UR DOIN IT RONG. It means it doesn't make sense to me, nor do I think it makes sense according to RAW. But I'm not the final arbiter of what's right and wrong. That's Crawford. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> And even he would say that if you're having fun at your table with a different interpretation, you're DOIN IT RITE and I wish you every continued success. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p></p><p></p><p>Exactly.</p><p></p><p>Cheers,</p><p></p><p>Bob</p><p></p><p><a href="http://www.r-p-davis.com" target="_blank">www.r-p-davis.com</a></p></blockquote><p></p>
[QUOTE="Kabouter Games, post: 7045081, member: 6788812"] You're right that there's nothing explicit. Implicit? I should hope that by their third or fourth adventure they've picked up enough to be wary. Since you brought up Tolkien, I'll follow your lead. :) The only characters who were brand-new adventurers were the Hobbits. On their trip to Bree, they learned much, and had the benefit of several safe spaces in which to rest in ways which, in terms of 5e RAW, were long rests. After they left Bree, they were wiser and more wary, and under the tutelage of a veteran adventurer. From Bree to Imladris, they spent many days in the wilds of Eriador. According to some in this thread, they couldn't have enjoyed the benefits of a long rest the entire journey from Bree to Imladris. In fact, according to that interpretation, the night in the Prancing Pony wasn't a long rest, interrupted as it was by the Nazgûl, which means they wouldn't have had a long rest from Bombadil's house to Imladris. Were that true, they'd have died from RAW exhaustion long before they made the fords of Bruinen. After they set out from Imladris, the only time the Fellowship truly left their guard down was in Lórien. But that doesn't mean they didn't enjoy the benefit of long rests in Moria or during the remainder of their time in the wilderness of Middle-Earth. Again, they'd have been dead from RAW exhaustion, if that were the case. If anything, my pushing my professional experience onto the the game means [B]more[/B] heroics entirely in line with common fantasy tropes found in Tolkien's canon, because it means the heroes can continue to use their powers and abilities - in other words, be heroic - far longer, and under far greater duress. None of this is to say that if you play with "no long rests unless in town" that UR DOIN IT RONG. It means it doesn't make sense to me, nor do I think it makes sense according to RAW. But I'm not the final arbiter of what's right and wrong. That's Crawford. :P And even he would say that if you're having fun at your table with a different interpretation, you're DOIN IT RITE and I wish you every continued success. :cool: Exactly. Cheers, Bob [URL="http://www.r-p-davis.com"]www.r-p-davis.com[/URL] [/QUOTE]
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