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<blockquote data-quote="Naathez" data-source="post: 1900214" data-attributes="member: 17791"><p>Well, Lazer... I can tell you how I make adventures, but I'm not sure it's popular.</p><p></p><p></p><p>I don't.</p><p></p><p></p><p>Ok, catch your breath now, laughing that hard can kill a man. What I mean is, once I've laid out my world, with organizations and cultures and places and objects... usually something jumps out of the collection of pages and notes in front of me and says "HI! Don't you think I should be happening?"</p><p>That's the adventure.</p><p></p><p>Sometimes, it has happened that nothing jumped out. In those cases, look harder. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> And also, usually, I drop off so many plot hooks during play that I only have to worry about the players' FIRST adventure - they choose their own goals after that.</p><p></p><p>Anyway, I'll be starting my new campaign hopefully this saturday... so well, we'll see if the thingie that jumped in my eyes works. I used a little alternate system this time...</p><p></p><p>I rolled treasures till 7th level. Yes, randomly.</p><p>Then I looked at what had come up. And I said, "who in my world would have this stuff?"</p><p>The answers were the major NPCs the PCs will be facing. Then I thought of WHAT these people would be doing. And ta-da, instant adventure. Just add fluff.</p><p></p><p>Good luck.</p></blockquote><p></p>
[QUOTE="Naathez, post: 1900214, member: 17791"] Well, Lazer... I can tell you how I make adventures, but I'm not sure it's popular. I don't. Ok, catch your breath now, laughing that hard can kill a man. What I mean is, once I've laid out my world, with organizations and cultures and places and objects... usually something jumps out of the collection of pages and notes in front of me and says "HI! Don't you think I should be happening?" That's the adventure. Sometimes, it has happened that nothing jumped out. In those cases, look harder. ;) And also, usually, I drop off so many plot hooks during play that I only have to worry about the players' FIRST adventure - they choose their own goals after that. Anyway, I'll be starting my new campaign hopefully this saturday... so well, we'll see if the thingie that jumped in my eyes works. I used a little alternate system this time... I rolled treasures till 7th level. Yes, randomly. Then I looked at what had come up. And I said, "who in my world would have this stuff?" The answers were the major NPCs the PCs will be facing. Then I thought of WHAT these people would be doing. And ta-da, instant adventure. Just add fluff. Good luck. [/QUOTE]
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