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General Tabletop Discussion
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My Simple Spell Rarity House Rule
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<blockquote data-quote="Blue" data-source="post: 8799866" data-attributes="member: 20564"><p>No, it's neither preference nor opinion. (Told you I was ready to die on this hill.) If ina game, one rule can occasionally have disastrous results in terms of fun, and the alternate rule can occasionally give tables a small bonus or detriment to fun, then there is a definitive winner.</p><p></p><p>You even called the DM not giving out spells as "worst" and "extreme". If the DM <em>needs</em> to give them out or that's the experience, why are we making it a hidden mandate to the DM and not just enshrining it in the rules. Like we are.</p><p></p><p>And then tables that prefer other ways can put money under free parking - i.e. house rule to add to their enjoyment.</p><p></p><p>But you shouldn't publish with a rule in place that can really mess up the game, especially when there are clear alternatives.</p><p></p><p></p><p>The DM had put things in to find, but the ways that we players went we never came across them. Things like an NPC foe who got away (with his spell books), a merchant we didn't interact with, hidden scrolls we never found.</p><p></p><p>If the DM should have adjusted and forced, then again why not just put it in the rules.</p></blockquote><p></p>
[QUOTE="Blue, post: 8799866, member: 20564"] No, it's neither preference nor opinion. (Told you I was ready to die on this hill.) If ina game, one rule can occasionally have disastrous results in terms of fun, and the alternate rule can occasionally give tables a small bonus or detriment to fun, then there is a definitive winner. You even called the DM not giving out spells as "worst" and "extreme". If the DM [I]needs[/I] to give them out or that's the experience, why are we making it a hidden mandate to the DM and not just enshrining it in the rules. Like we are. And then tables that prefer other ways can put money under free parking - i.e. house rule to add to their enjoyment. But you shouldn't publish with a rule in place that can really mess up the game, especially when there are clear alternatives. The DM had put things in to find, but the ways that we players went we never came across them. Things like an NPC foe who got away (with his spell books), a merchant we didn't interact with, hidden scrolls we never found. If the DM should have adjusted and forced, then again why not just put it in the rules. [/QUOTE]
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My Simple Spell Rarity House Rule
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