Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
My Simple Spell Rarity House Rule
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jgsugden" data-source="post: 8800295" data-attributes="member: 2629"><p>Right - just remember the other half of my point: Telling a player no has a cost. Even when you're strategic to meet your objectives, you're still restricting the player from the options the book suggests are available to them. You can totally do it - but it has a cost. If, for example, I was told that I couldn't have access to the Bigby's Hand spell, I would be disappointed. I'd talk with the DM to see what could be done to gain access as it is a very fun spell to use and high enough level that you do not get a huge span of time as a player to use it.</p><p></p><p>I also see a disjoinder in how this works for a Sorcerer. They gain a spell when they gain a level. If they want to learn a spell that is on your restricted list, they have to wait to find it. Then it would seem they have to retrain to learn it. Beyond the issues related to the delay in access, that implies that there is a knowledge base for how their spells work as opposed to having it be something they naturally learn to do. It shifts the feel of the class more towards the duplicate of a wizard and further away from being innate casters of primal magics.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8800295, member: 2629"] Right - just remember the other half of my point: Telling a player no has a cost. Even when you're strategic to meet your objectives, you're still restricting the player from the options the book suggests are available to them. You can totally do it - but it has a cost. If, for example, I was told that I couldn't have access to the Bigby's Hand spell, I would be disappointed. I'd talk with the DM to see what could be done to gain access as it is a very fun spell to use and high enough level that you do not get a huge span of time as a player to use it. I also see a disjoinder in how this works for a Sorcerer. They gain a spell when they gain a level. If they want to learn a spell that is on your restricted list, they have to wait to find it. Then it would seem they have to retrain to learn it. Beyond the issues related to the delay in access, that implies that there is a knowledge base for how their spells work as opposed to having it be something they naturally learn to do. It shifts the feel of the class more towards the duplicate of a wizard and further away from being innate casters of primal magics. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
My Simple Spell Rarity House Rule
Top